Expand description
Generic implementation of semantics binding.
Structs§
- Binding
Requirements - Uniform
Inputs - Inputs to binding semantics
Traits§
- Bind
Semantics - Trait that abstracts binding of semantics to shader uniforms.
- Binding
Util - Trait for objects that can be used to create a binding map.
- Context
Offset - A uniform member offset with context that needs to be resolved.
- Texture
Input - Trait for input textures used during uniform binding,