//! wgpu shader runtime options.
/// Options for each wgpu shader frame.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FrameOptionsWgpu {
/// Whether or not to clear the history buffers.
pub clear_history: bool,
/// The direction of rendering.
/// -1 indicates that the frames are played in reverse order.
pub frame_direction: i32,
}
/// Options for filter chain creation.
#[repr(C)]
#[derive(Default, Debug, Clone)]
pub struct FilterChainOptionsWgpu {
/// Whether or not to explicitly disable mipmap generation regardless of shader preset settings.
pub force_no_mipmaps: bool,
}