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use gl::types::GLenum;
use librashader_preprocess::PreprocessError;
use librashader_presets::ParsePresetError;
use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
use librashader_runtime::image::ImageError;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum FilterChainError {
#[error("fbo initialization error")]
FramebufferInit(GLenum),
#[error("SPIRV reflection error")]
SpirvCrossReflectError(#[from] spirv_cross::ErrorCode),
#[error("shader preset parse error")]
ShaderPresetError(#[from] ParsePresetError),
#[error("shader preprocess error")]
ShaderPreprocessError(#[from] PreprocessError),
#[error("shader compile error")]
ShaderCompileError(#[from] ShaderCompileError),
#[error("shader reflect error")]
ShaderReflectError(#[from] ShaderReflectError),
#[error("lut loading error")]
LutLoadError(#[from] ImageError),
#[error("opengl was not initialized")]
GLLoadError,
#[error("opengl could not link program")]
GLLinkError,
#[error("opengl could not compile program")]
GlCompileError,
}
pub type Result<T> = std::result::Result<T, FilterChainError>;