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use thiserror::Error;
#[derive(Error, Debug)]
pub enum FilterChainError {
#[error("invariant assumption about d3d11 did not hold. report this as an issue.")]
Direct3DOperationError(&'static str),
#[error("direct3d driver error")]
Direct3DError(#[from] windows::core::Error),
#[error("SPIRV reflection error")]
SpirvCrossReflectError(#[from] spirv_cross::ErrorCode),
#[error("shader preset parse error")]
ShaderPresetError(#[from] ParsePresetError),
#[error("shader preprocess error")]
ShaderPreprocessError(#[from] PreprocessError),
#[error("shader compile error")]
ShaderCompileError(#[from] ShaderCompileError),
#[error("shader reflect error")]
ShaderReflectError(#[from] ShaderReflectError),
#[error("lut loading error")]
LutLoadError(#[from] ImageError),
#[error("heap overflow")]
DescriptorHeapOverflow(usize),
}
pub type Result<T> = std::result::Result<T, FilterChainError>;
macro_rules! assume_d3d12_init {
($value:ident, $call:literal) => {
let $value = $value.ok_or($crate::error::FilterChainError::Direct3DOperationError(
$call,
))?;
};
(mut $value:ident, $call:literal) => {
let mut $value = $value.ok_or($crate::error::FilterChainError::Direct3DOperationError(
$call,
))?;
};
}
pub(crate) use assume_d3d12_init;
use librashader_preprocess::PreprocessError;
use librashader_presets::ParsePresetError;
use librashader_reflect::error::{ShaderCompileError, ShaderReflectError};
use librashader_runtime::image::ImageError;