use crate::error::ShaderCompileError;
use glslang::{CompilerOptions, ShaderInput};
use librashader_preprocess::ShaderSource;
use crate::front::{ShaderInputCompiler, SpirvCompilation};
pub struct Glslang;
impl ShaderInputCompiler<SpirvCompilation> for Glslang {
fn compile(source: &ShaderSource) -> Result<SpirvCompilation, ShaderCompileError> {
compile_spirv(source)
}
}
pub(crate) fn compile_spirv(source: &ShaderSource) -> Result<SpirvCompilation, ShaderCompileError> {
let compiler = glslang::Compiler::acquire().ok_or(ShaderCompileError::CompilerInitError)?;
let options = CompilerOptions {
source_language: glslang::SourceLanguage::GLSL,
target: glslang::Target::Vulkan {
version: glslang::VulkanVersion::Vulkan1_0,
spirv_version: glslang::SpirvVersion::SPIRV1_0,
},
version_profile: None,
};
let vertex = glslang::ShaderSource::from(source.vertex.as_str());
let vertex = ShaderInput::new(&vertex, glslang::ShaderStage::Vertex, &options, None)?;
let vertex = compiler.create_shader(vertex)?;
let fragment = glslang::ShaderSource::from(source.fragment.as_str());
let fragment = ShaderInput::new(&fragment, glslang::ShaderStage::Fragment, &options, None)?;
let fragment = compiler.create_shader(fragment)?;
let vertex = Vec::from(vertex.compile()?);
let fragment = Vec::from(fragment.compile()?);
Ok(SpirvCompilation { vertex, fragment })
}
#[cfg(test)]
mod test {
use crate::front::glslang::compile_spirv;
use librashader_preprocess::ShaderSource;
#[test]
pub fn compile_shader() {
let result = ShaderSource::load("../test/basic.slang").unwrap();
let _spirv = compile_spirv(&result).unwrap();
}
}