PassResource

Type Alias PassResource 

Source
pub type PassResource = LoadedResource<PassMeta>;
Expand description

The loaded resource information for the source code of a shader pass.

Aliased Type§

pub struct PassResource {
    pub data: ShaderSource,
    pub meta: PassMeta,
}

Fields§

§data: ShaderSource

The fully qualified path to the texture.

§meta: PassMeta

Meta information about the texture.