1use crate::render::{CommonFrameOptions, RenderTest};
2use anyhow::anyhow;
3use image::RgbaImage;
4use librashader::runtime::wgpu::*;
5use librashader::runtime::{Size, Viewport};
6use librashader_runtime::image::{Image, UVDirection};
7use std::io::{Cursor, Write};
8use std::ops::DerefMut;
9use std::path::Path;
10use std::sync::Arc;
11use wgpu::{Adapter, Device, Instance, Queue, Texture};
12use wgpu_types::{
13 BufferAddress, BufferDescriptor, BufferUsages, CommandEncoderDescriptor, ImageCopyBuffer,
14 ImageDataLayout, Maintain, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
15};
16
17use librashader::presets::ShaderPreset;
18use librashader::runtime::{FilterChainParameters, RuntimeParameters};
19use parking_lot::Mutex;
20
21pub struct Wgpu {
22 _instance: Instance,
23 _adapter: Adapter,
24 device: Arc<Device>,
25 queue: Arc<Queue>,
26 image: Image,
27 texture: Arc<Texture>,
28}
29
30struct BufferDimensions {
31 height: usize,
32 unpadded_bytes_per_row: usize,
33 padded_bytes_per_row: usize,
34}
35
36impl BufferDimensions {
37 fn new(width: usize, height: usize) -> Self {
38 let bytes_per_pixel = std::mem::size_of::<u32>();
39 let unpadded_bytes_per_row = width * bytes_per_pixel;
40 let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
41 let padded_bytes_per_row_padding = (align - unpadded_bytes_per_row % align) % align;
42 let padded_bytes_per_row = unpadded_bytes_per_row + padded_bytes_per_row_padding;
43 Self {
44 height,
45 unpadded_bytes_per_row,
46 padded_bytes_per_row,
47 }
48 }
49}
50
51impl RenderTest for Wgpu {
52 fn new(path: &Path) -> anyhow::Result<Self>
53 where
54 Self: Sized,
55 {
56 Wgpu::new(path)
57 }
58
59 fn image_size(&self) -> Size<u32> {
60 self.image.size
61 }
62
63 fn render_with_preset_and_params(
64 &mut self,
65 preset: ShaderPreset,
66 frame_count: usize,
67 output_size: Option<Size<u32>>,
68 param_setter: Option<&dyn Fn(&RuntimeParameters)>,
69 frame_options: Option<CommonFrameOptions>,
70 ) -> anyhow::Result<image::RgbaImage> {
71 let mut chain = FilterChain::load_from_preset(
72 preset,
73 Arc::clone(&self.device),
74 Arc::clone(&self.queue),
75 Some(&FilterChainOptions {
76 force_no_mipmaps: false,
77 enable_cache: true,
78 adapter_info: None,
79 }),
80 )?;
81 if let Some(setter) = param_setter {
82 setter(&chain.parameters());
83 }
84 let mut cmd = self
85 .device
86 .create_command_encoder(&CommandEncoderDescriptor { label: None });
87
88 let output_tex = self.device.create_texture(&TextureDescriptor {
89 label: None,
90 size: output_size.map_or(self.texture.size(), |size| size.into()),
91 mip_level_count: 1,
92 sample_count: 1,
93 dimension: TextureDimension::D2,
94 format: TextureFormat::Rgba8Unorm,
95 usage: TextureUsages::RENDER_ATTACHMENT | TextureUsages::COPY_SRC,
96 view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
97 });
98
99 let buffer_dimensions =
100 BufferDimensions::new(output_tex.width() as usize, output_tex.height() as usize);
101 let output_buf = Arc::new(self.device.create_buffer(&BufferDescriptor {
102 label: None,
103 size: (buffer_dimensions.padded_bytes_per_row * buffer_dimensions.height)
104 as BufferAddress, usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ,
106 mapped_at_creation: false,
107 }));
108
109 let view = output_tex.create_view(&wgpu::TextureViewDescriptor::default());
110 let output = WgpuOutputView::new_from_raw(
111 &view,
112 output_tex.size().into(),
113 TextureFormat::Rgba8Unorm,
114 );
115
116 let viewport = Viewport::new_render_target_sized_origin(output, None)?;
117 let options = frame_options.map(|options| FrameOptions {
118 clear_history: options.clear_history,
119 frame_direction: options.frame_direction,
120 rotation: options.rotation,
121 total_subframes: options.total_subframes,
122 current_subframe: options.current_subframe,
123 aspect_ratio: options.aspect_ratio,
124 frametime_delta: options.frametime_delta,
125 frames_per_second: options.frames_per_second,
126 });
127
128 for frame in 0..=frame_count {
129 chain.frame(
130 Arc::clone(&self.texture),
131 &viewport,
132 &mut cmd,
133 frame,
134 options.as_ref(),
135 )?;
136 }
137
138 cmd.copy_texture_to_buffer(
139 output_tex.as_image_copy(),
140 ImageCopyBuffer {
141 buffer: &output_buf,
142 layout: ImageDataLayout {
143 offset: 0,
144 bytes_per_row: Some(buffer_dimensions.padded_bytes_per_row as u32),
145 rows_per_image: None,
146 },
147 },
148 output_tex.size(),
149 );
150
151 let si = self.queue.submit([cmd.finish()]);
152 self.device.poll(Maintain::WaitForSubmissionIndex(si));
153
154 let capturable = Arc::clone(&output_buf);
155
156 let pixels = Arc::new(Mutex::new(Vec::new()));
157
158 let pixels_async = Arc::clone(&pixels);
159 output_buf
160 .slice(..)
161 .map_async(wgpu::MapMode::Read, move |r| {
162 if r.is_ok() {
163 let buffer = capturable.slice(..).get_mapped_range();
164 let mut pixels = pixels_async.lock();
165 pixels.resize(buffer.len(), 0);
166
167 let mut cursor = Cursor::new(pixels.deref_mut());
168 for chunk in buffer.chunks(buffer_dimensions.padded_bytes_per_row) {
169 cursor
170 .write_all(&chunk[..buffer_dimensions.unpadded_bytes_per_row])
171 .unwrap()
172 }
173
174 cursor.into_inner();
175 }
176 capturable.unmap();
177 });
178
179 self.device.poll(Maintain::Wait);
180
181 if pixels.lock().len() == 0 {
182 return Err(anyhow!("failed to copy pixels from buffer"));
183 }
184
185 let image = RgbaImage::from_raw(
186 output_tex.width(),
187 output_tex.height(),
188 pixels.lock().to_vec(),
189 )
190 .ok_or(anyhow!("Unable to create image from data"))?;
191
192 Ok(image)
193 }
194}
195
196impl Wgpu {
197 pub fn new(image: &Path) -> anyhow::Result<Self> {
198 pollster::block_on(async {
199 let instance = wgpu::Instance::default();
200 let adapter = instance
201 .request_adapter(&wgpu::RequestAdapterOptions {
202 power_preference: wgpu::PowerPreference::default(),
203 compatible_surface: None,
204 force_fallback_adapter: false,
205 })
206 .await
207 .ok_or(anyhow!("Couldn't request WGPU adapter"))?;
208
209 let (device, queue) = adapter
210 .request_device(
211 &wgpu::DeviceDescriptor {
212 required_features: wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER
213 | wgpu::Features::PIPELINE_CACHE
214 | wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
215 | wgpu::Features::FLOAT32_FILTERABLE,
216 required_limits: wgpu::Limits::default(),
217 label: None,
218 memory_hints: Default::default(),
219 },
220 None,
221 )
222 .await?;
223 let (image, texture) = Self::load_image(&device, &queue, image)?;
224
225 Ok(Self {
226 _instance: instance,
227 _adapter: adapter,
228 device: Arc::new(device),
229 queue: Arc::new(queue),
230 image: image,
231 texture: Arc::new(texture),
232 })
233 })
234 }
235
236 fn load_image(device: &Device, queue: &Queue, path: &Path) -> anyhow::Result<(Image, Texture)> {
237 let image = Image::load(path, UVDirection::TopLeft)?;
238 let texture = device.create_texture(&TextureDescriptor {
239 size: image.size.into(),
240 mip_level_count: 1,
241 sample_count: 1,
242 dimension: TextureDimension::D2,
243 usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
244 format: wgpu::TextureFormat::Rgba8Unorm,
245 view_formats: &[wgpu::TextureFormat::Rgba8Unorm],
246 label: None,
247 });
248
249 queue.write_texture(
250 wgpu::ImageCopyTexture {
251 texture: &texture,
252 mip_level: 0,
253 origin: wgpu::Origin3d::ZERO,
254 aspect: wgpu::TextureAspect::All,
255 },
256 &image.bytes,
257 wgpu::ImageDataLayout {
258 offset: 0,
259 bytes_per_row: Some(4 * image.size.width),
260 rows_per_image: None,
261 },
262 image.size.into(),
263 );
264
265 let si = queue.submit([]);
266
267 device.poll(Maintain::WaitForSubmissionIndex(si));
268
269 Ok((image, texture))
270 }
271}