Struct libpulse_simple_binding::Simple [−][src]
pub struct Simple { /* fields omitted */ }
An opaque simple connection object. This acts as a safe Rust wrapper for the actual C object.
Methods
impl Simple
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impl Simple
pub fn new(
server: Option<&str>,
name: &str,
dir: Direction,
dev: Option<&str>,
stream_name: &str,
ss: &Spec,
map: Option<&Map>,
attr: Option<&BufferAttr>
) -> Result<Self, PAErr>
[src]
pub fn new(
server: Option<&str>,
name: &str,
dir: Direction,
dev: Option<&str>,
stream_name: &str,
ss: &Spec,
map: Option<&Map>,
attr: Option<&BufferAttr>
) -> Result<Self, PAErr>
Create a new connection to the server.
Params
server
: Server name, orNone
for default.name
: A descriptive name for this client (application name, ...).dir
: Open this stream for recording or playback?dev
: Sink (resp. source) name, orNone
for default.stream_name
: A descriptive name for this stream (application name, song title, ...).ss
: The sample type to use.map
: The channel map to use, orNone
for default.attr
: Buffering attributes, orNone
for default.
pub fn write(&self, data: &[u8]) -> Result<(), PAErr>
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pub fn write(&self, data: &[u8]) -> Result<(), PAErr>
Write some data to the server.
pub fn drain(&self) -> Result<(), PAErr>
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pub fn drain(&self) -> Result<(), PAErr>
Wait until all data already written is played by the daemon.
pub fn read(&self, data: &mut [u8]) -> Result<(), PAErr>
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pub fn read(&self, data: &mut [u8]) -> Result<(), PAErr>
Read some data from the server.
This function blocks until data.len()
amount of data has been received from the server,
or until an error occurs.
pub fn get_latency(&self) -> Option<MicroSeconds>
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pub fn get_latency(&self) -> Option<MicroSeconds>
Return the playback or record latency.
pub fn flush(&self) -> Result<(), PAErr>
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pub fn flush(&self) -> Result<(), PAErr>
Flush the playback or record buffer. This discards any audio in the buffer.