1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
//! Sample cache mechanism.

// This file is part of the PulseAudio Rust language binding.
//
// Copyright (c) 2017 Lyndon Brown
//
// This library is free software; you can redistribute it and/or modify it under the terms of the
// GNU Lesser General Public License as published by the Free Software Foundation; either version
// 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
// even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library;
// if not, see <http://www.gnu.org/licenses/>.

//! # Overview
//!
//! The sample cache provides a simple way of overcoming high network latencies and reducing
//! bandwidth. Instead of streaming a sound precisely when it should be played, it is stored on the
//! server and only the command to start playing it needs to be sent.
//!
//! # Creation
//!
//! To create a sample, the normal stream API is used (see [`::stream`]). The function
//! [`::stream::Stream::connect_upload`] will make sure the stream is stored as a sample on the
//! server.
//!
//! To complete the upload, [`::stream::Stream::finish_upload`] is called and the sample will
//! receive the same name as the stream. If the upload should be aborted, simply call
//! [`::stream::Stream::disconnect`].
//!
//! # Playing samples
//!
//! To play back a sample, simply call [`::context::Context::play_sample`]:
//!
//! ```rust,ignore
//! extern crate libpulse_binding as pulse;
//!
//! use pulse::volume;
//!
//! //...
//!
//! let o = my_context.play_sample(
//!     "sample2",            // Name of my sample
//!     None,                 // Use default sink
//!     volume::VOLUME_NORM,  // Full volume
//!     None                  // Don't need a callback
//! );
//! ```
//!
//! # Removing samples
//!
//! When a sample is no longer needed, it should be removed on the server to save resources. The
//! sample is deleted using [`::context::Context::remove_sample`].
//!
//! [`::stream`]: ../../stream/index.html
//! [`::stream::Stream::connect_upload`]: ../../stream/struct.Stream.html#method.connect_upload
//! [`::stream::Stream::finish_upload`]: ../../stream/struct.Stream.html#method.finish_upload
//! [`::stream::Stream::disconnect`]: ../../stream/struct.Stream.html#method.disconnect
//! [`::context::Context::play_sample`]: ../struct.Context.html#method.play_sample
//! [`::context::Context::remove_sample`]: ../struct.Context.html#method.remove_sample

use capi;
use std::os::raw::{c_char, c_void};
use std::ffi::CString;
use std::ptr::null;
use super::{ContextInternal, Context, ContextSuccessCb};
use ::util::unwrap_optional_callback;

/// Callback prototype for [`::context::Context::play_sample_with_proplist`].
/// The `idx` value is the index of the sink input object, or [`::def::INVALID_INDEX`] on failure.
///
/// [`::context::Context::play_sample_with_proplist`]: ../struct.Context.html#method.play_sample_with_proplist
/// [`::def::INVALID_INDEX`]: ../../def/constant.INVALID_INDEX.html
pub type ContextPlaySampleCb = extern "C" fn(c: *mut ContextInternal, idx: u32, userdata: *mut c_void);

impl Context {
    /// Remove a sample from the sample cache.
    ///
    /// Returns an operation object which may be used to cancel the operation while it is running.
    pub fn remove_sample(&self, name: &str, cb: (::context::ContextSuccessCb, *mut c_void)
        ) -> Option<::operation::Operation>
    {
        // Warning: New CStrings will be immediately freed if not bound to a variable, leading to
        // as_ptr() giving dangling pointers!
        let c_name = CString::new(name.clone()).unwrap();
        let ptr = unsafe { capi::pa_context_remove_sample(self.ptr, c_name.as_ptr(), Some(cb.0), cb.1) };
        if ptr.is_null() {
            return None;
        }
        Some(::operation::Operation::from_raw(ptr))
    }

    /// Play a sample from the sample cache to the specified device.
    ///
    /// If the sepecified device is `None` use the default sink.
    ///
    /// # Params
    ///
    /// * `name`: Name of the sample to play.
    /// * `dev`: Sink to play this sample on, or `None` for default.
    /// * `volume`: Volume to play this sample with. Starting with 0.9.15 you may pass here
    ///   [`::volume::VOLUME_INVALID`] which will leave the decision about the volume to the server
    ///   side which is a good idea.
    /// * `cb`: Call this function after successfully starting playback, or `None`.
    /// * `userdata`: Userdata to pass to the callback.
    ///
    /// [`::volume::VOLUME_INVALID`]: ../volume/constant.VOLUME_INVALID.html
    pub fn play_sample(&self, name: &str, dev: Option<&str>, volume: ::volume::Volume,
        cb: Option<(ContextSuccessCb, *mut c_void)>) -> Option<::operation::Operation>
    {
        let (cb_f, cb_d) = unwrap_optional_callback::<ContextSuccessCb>(cb);
        // Warning: New CStrings will be immediately freed if not bound to a variable, leading to
        // as_ptr() giving dangling pointers!
        let c_name = CString::new(name.clone()).unwrap();
        let c_dev = match dev {
            Some(dev) => CString::new(dev.clone()).unwrap(),
            None => CString::new("").unwrap(),
        };

        let p_dev: *const c_char = match dev {
            Some(_) => c_dev.as_ptr(),
            None => null::<c_char>(),
        };

        let ptr = unsafe { capi::pa_context_play_sample(self.ptr, c_name.as_ptr(), p_dev, volume,
            cb_f, cb_d) };
        if ptr.is_null() {
            return None;
        }
        Some(::operation::Operation::from_raw(ptr))
    }

    /// Play a sample from the sample cache to the specified device, allowing specification of a
    /// property list for the playback stream.
    ///
    /// If the device is `None` use the default sink.
    ///
    /// # Params
    ///
    /// * `name`: Name of the sample to play.
    /// * `dev`: Sink to play this sample on, or `None` for default.
    /// * `volume`: Volume to play this sample with. Starting with 0.9.15 you may pass here
    ///   [`::volume::VOLUME_INVALID`] which will leave the decision about the volume to the server
    ///   side which is a good idea.
    /// * `proplist`: Property list for this sound. The property list of the cached entry will be
    ///   merged into this property list.
    /// * `cb`: Call this function after successfully starting playback, or `None`.
    /// * `userdata`: Userdata to pass to the callback.
    ///
    /// [`::volume::VOLUME_INVALID`]: ../volume/constant.VOLUME_INVALID.html
    pub fn play_sample_with_proplist(&self, name: &str, dev: Option<&str>, volume: ::volume::Volume,
        proplist: &mut ::proplist::Proplist, cb: Option<(ContextPlaySampleCb, *mut c_void)>
        ) -> Option<::operation::Operation>
    {
        let (cb_f, cb_d) = unwrap_optional_callback::<ContextPlaySampleCb>(cb);
        // Warning: New CStrings will be immediately freed if not bound to a
        // variable, leading to as_ptr() giving dangling pointers!
        let c_name = CString::new(name.clone()).unwrap();
        let c_dev = match dev {
            Some(dev) => CString::new(dev.clone()).unwrap(),
            None => CString::new("").unwrap(),
        };

        let p_dev: *const c_char = match dev {
            Some(_) => c_dev.as_ptr(),
            None => null::<c_char>(),
        };

        let ptr = unsafe {
            capi::pa_context_play_sample_with_proplist(self.ptr, c_name.as_ptr(), p_dev, volume,
                proplist.ptr, cb_f, cb_d)
        };
        if ptr.is_null() {
            return None;
        }
        Some(::operation::Operation::from_raw(ptr))
    }
}