[][src]Struct libosu::Spline

pub struct Spline {
    pub spline_points: Vec<Point<f64>>,
    pub cumulative_lengths: Vec<NotNan<f64>>,
}

Represents a spline, a set of points that represents the actual shape of a slider, generated from the control points.

Fields

spline_points: Vec<Point<f64>>

The actual points

cumulative_lengths: Vec<NotNan<f64>>

The cumulative lengths over the points. The indices correspond to the spline_points field

Implementations

impl Spline[src]

pub fn from_control(
    kind: SliderSplineKind,
    control_points: &[Point<i32>],
    pixel_length: f64
) -> Self
[src]

Create a new spline from the control points of a slider.

pub fn end_point(&self) -> Point<f64>[src]

Return the endpoint of this spline

pub fn point_at_length(&self, length: f64) -> Point<f64>[src]

Calculate the point at which the slider ball would be after it has traveled a distance of length into the slider.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.