SYSTEM_POWER_POLICY

Type Alias SYSTEM_POWER_POLICY 

Source
pub type SYSTEM_POWER_POLICY = _SYSTEM_POWER_POLICY;

Aliased Type§

#[repr(C)]
pub struct SYSTEM_POWER_POLICY {
Show 28 fields pub Revision: u64, pub PowerButton: POWER_ACTION_POLICY, pub SleepButton: POWER_ACTION_POLICY, pub LidClose: POWER_ACTION_POLICY, pub LidOpenWake: i32, pub Reserved: u64, pub Idle: POWER_ACTION_POLICY, pub IdleTimeout: u64, pub IdleSensitivity: u8, pub DynamicThrottle: u8, pub Spare2: [u8; 2], pub MinSleep: i32, pub MaxSleep: i32, pub ReducedLatencySleep: i32, pub WinLogonFlags: u64, pub Spare3: u64, pub DozeS4Timeout: u64, pub BroadcastCapacityResolution: u64, pub DischargePolicy: [SYSTEM_POWER_LEVEL; 4], pub VideoTimeout: u64, pub VideoDimDisplay: u8, pub VideoReserved: [u64; 3], pub SpindownTimeout: u64, pub OptimizeForPower: u8, pub FanThrottleTolerance: u8, pub ForcedThrottle: u8, pub MinThrottle: u8, pub OverThrottled: POWER_ACTION_POLICY,
}

Fields§

§Revision: u64§PowerButton: POWER_ACTION_POLICY§SleepButton: POWER_ACTION_POLICY§LidClose: POWER_ACTION_POLICY§LidOpenWake: i32§Reserved: u64§Idle: POWER_ACTION_POLICY§IdleTimeout: u64§IdleSensitivity: u8§DynamicThrottle: u8§Spare2: [u8; 2]§MinSleep: i32§MaxSleep: i32§ReducedLatencySleep: i32§WinLogonFlags: u64§Spare3: u64§DozeS4Timeout: u64§BroadcastCapacityResolution: u64§DischargePolicy: [SYSTEM_POWER_LEVEL; 4]§VideoTimeout: u64§VideoDimDisplay: u8§VideoReserved: [u64; 3]§SpindownTimeout: u64§OptimizeForPower: u8§FanThrottleTolerance: u8§ForcedThrottle: u8§MinThrottle: u8§OverThrottled: POWER_ACTION_POLICY