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//! A somewhat generic canvas
//
// - a way to accept colorsa also as (f32, f32, f32)?
#![allow(unused_variables)]
#[cfg(any(test, doc))]
use crate::NcRgb;
#[cfg(not(any(test, doc)))]
use libnotcurses_sys::NcRgb;
/// A rectangular array of pixels that can be individually colored.
#[derive(Debug)]
pub struct Canvas {
/// The height.
pub h: u32,
/// The width.
pub w: u32,
/// A bytes buffer.
pub buf: Vec<u8>,
}
impl Canvas {
/// New white `Canvas`.
pub fn new(h: u32, w: u32) -> Self {
let buf: Vec<u8> = vec![255; (h * w) as usize * 3];
Self { h, w, buf }
}
/// New custom colored `Canvas`.
pub fn new_colored(h: u32, w: u32, color: NcRgb) -> Self {
let mut buf = Vec::<u8>::with_capacity((h * w * 3) as usize);
let (r, g, b) = Self::decompose_rgb(color);
#[allow(unused_parens)]
for _byte in (0..={ h * w }) {
buf.push(r);
buf.push(g);
buf.push(b);
}
Self { h, w, buf }
}
/// Returns the canvas size in cartesian coordinates.
///
/// # Returns
/// Cartesian coordinates, goes from the bottom-left to the top-right corner.
///
/// (beg_y, end_y, beg_x, end_x)
///
/// ```txt
/// ↓ beg_x (-) 0. (+) end_x ↓
/// ↓
/// ·---------------------------· ← end_y (+)
/// | |
/// | |
/// | |
/// | + | ← 0.
/// | |
/// | |
/// | |
/// ·---------------------------· ← beg_y (-)
/// ```
///
pub fn size_cartesian(&self) -> (f32, f32, f32, f32) {
(
self.s2c_y(self.h),
self.s2c_y(0),
self.s2c_x(0),
self.s2c_x(self.w),
)
}
/// Returns the canvas size in screen coordinates.
///
/// # Returns
/// Screen coordinates, goes from the top-left to the bottom-right corner.
///
/// (beg_y, end_y, beg_x, end_x)
///
/// ```txt
/// ↓ beg_x (0) end_x ↓
/// +---------------------------· ← beg_y (0)
/// | |
/// | |
/// | |
/// | |
/// | |
/// | |
/// | |
/// ·---------------------------· ← end_y
/// ```
pub const fn size_screen(&self) -> (u32, u32, u32, u32) {
(0, self.h, 0, self.w)
}
/// Assigns a color to a pixel, using cartesian coordinates.
pub fn set_pixel(&mut self, y: f32, x: f32, color: NcRgb) {
let (r, g, b) = Self::decompose_rgb(color);
let (y, x) = self.c2s(y, x);
let idx = (x * 3 + y * 3 * self.w) as usize;
self.buf[idx] = r;
self.buf[idx + 1] = g;
self.buf[idx + 2] = b;
}
/// Assigns a color to a pixel, using screen coordinates.
pub fn set_pixel2(&mut self, y: u32, x: u32, color: NcRgb) {
let (r, g, b) = Self::decompose_rgb(color);
let idx = (x * 3 + y * 3 * self.w) as usize;
self.buf[idx] = r;
self.buf[idx + 1] = g;
self.buf[idx + 2] = b;
}
/// Performs conversion from screen coordinates to cartesian coordiantes.
///
/// In screen coordinates the origin (0,0) is at the top left:
/// - `y` increases towards the *bottom*.
/// - `x` increases towards the right.
#[inline]
pub fn s2c(&self, y: u32, x: u32) -> (f32, f32) {
let cart_y = (y as f32 * -1.) + self.h as f32 / 2.;
let cart_x = x as f32 - self.w as f32 / 2.;
// println!("screen_yx=({},{}) → cart_yx=[{},{}]", y, x, cart_y, cart_x);
(cart_y, cart_x)
}
pub fn s2c_y(&self, y: u32) -> f32 {
(y as f32 * -1.) + self.h as f32 / 2.
}
pub fn s2c_x(&self, x: u32) -> f32 {
x as f32 - self.w as f32 / 2.
}
/// Performs conversion from cartesian coordinates to screen coordiantes.
///
/// In cartesian coordiantes the origin (0,0) is at the center:
/// - `y` increases towards the top and decreases towards the bottom.
/// - `x` increases towards the right and decreases towards the left.
#[inline]
pub fn c2s(&self, y: f32, x: f32) -> (u32, u32) {
let screen_y = (self.h as f32 / 2. - y) as u32;
let screen_x = (self.w as f32 / 2. + x) as u32;
// println!("cart_yx=({},{}) → screen_yx=[{},{}]", y, x, screen_y, screen_x);
(screen_y, screen_x)
}
// decomposes an NcRgb into its constituents.
fn decompose_rgb(color: NcRgb) -> (u8, u8, u8) {
let r = ((color & 0xFF0000) >> 16) as u8;
let g = ((color & 0xFF00) >> 8) as u8;
let b = (color & 0xFF) as u8;
(r, g, b)
}
}
#[cfg(test)]
mod test {
#[test]
fn cartesian_to_screen() {
let c = super::Canvas::new(30, 40);
assert_eq!(c.c2s(0., 0.), (15, 20)); // center of the screen
assert_eq!(c.c2s(15., 20.), (0, 40)); // top-right corner
assert_eq!(c.c2s(-15., -20.), (30, 0)); // bottom-left corner
}
#[test]
fn screen_to_cartesian() {
let c = super::Canvas::new(30, 40);
assert_eq!(c.s2c(15, 20), (0., 0.)); // center of the screen
assert_eq!(c.s2c(0, 40), (15., 20.)); // top-right corner
assert_eq!(c.s2c(30, 0), (-15., -20.)); // bottom-left corner
}
}
