Struct loadorder::GameSettings
[−]
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pub struct GameSettings { /* fields omitted */ }
Methods
impl GameSettings
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fn with_local_path(
game_id: GameId,
game_path: &Path,
local_path: &Path
) -> GameSettings
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game_id: GameId,
game_path: &Path,
local_path: &Path
) -> GameSettings
fn id(&self) -> GameId
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fn load_order_method(&self) -> LoadOrderMethod
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fn into_load_order(self) -> Box<WritableLoadOrder>
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fn master_file(&self) -> &'static str
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fn implicitly_active_plugins(&self) -> &'static [&'static str]
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fn is_implicitly_active(&self, plugin: &str) -> bool
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fn plugins_directory(&self) -> PathBuf
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fn active_plugins_file(&self) -> &PathBuf
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fn load_order_file(&self) -> Option<&PathBuf>
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Trait Implementations
impl Clone for GameSettings
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fn clone(&self) -> GameSettings
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Eq for GameSettings
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impl PartialEq for GameSettings
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fn eq(&self, __arg_0: &GameSettings) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &GameSettings) -> bool
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This method tests for !=
.
impl Hash for GameSettings
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
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Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more