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use super::{Configuration, Renderer};
use crossbeam_channel::Sender;
use lazy_static::lazy_static;
use serde_derive::{Deserialize, Serialize};
use std::{
collections::hash_map::DefaultHasher,
hash::{Hash, Hasher},
sync::{Arc, RwLock},
time::SystemTime,
};
lazy_static! {
pub static ref STATE: RwLock<State> = RwLock::new(State {
..Default::default()
});
}
#[derive(Serialize, Deserialize)]
#[serde(default)]
pub struct State {
pub config: Configuration,
pub renderers: Vec<Arc<RwLock<Renderer>>>,
pub duration_milliseconds: f64,
pub master_dimmer: f64,
pub blackout: bool,
#[serde(skip)]
pub last_tap: Option<SystemTime>,
#[serde(skip)]
pub update_uis: Vec<Sender<()>>,
}
impl Default for State {
fn default() -> Self {
State {
config: Configuration {
..Default::default()
},
renderers: vec![Arc::new(RwLock::new(Renderer {
..Default::default()
}))],
duration_milliseconds: 1_000.0,
master_dimmer: 1.0,
blackout: false,
last_tap: None,
update_uis: vec![],
}
}
}
impl State {
pub fn hash(&self) -> u64 {
serde_json::to_string_pretty(self).ok().map_or(0, |json| {
let mut s = DefaultHasher::new();
json.hash(&mut s);
s.finish()
})
}
}