libdd_trace_utils/send_with_retry/
compression.rs1#[cfg(feature = "compression")]
5use std::io::Write as _;
6
7#[cfg(feature = "compression")]
8const CONTENT_ENCODING_ZSTD: http::HeaderValue = http::HeaderValue::from_static("zstd");
9#[cfg(feature = "compression")]
10const DEFAULT_COMPRESSION_LEVEL: i32 = 3;
11#[cfg(all(feature = "compression", target_arch = "wasm32"))]
12const MIN_ZRIP_COMPRESSION_LEVEL: i32 = -7;
13#[cfg(all(feature = "compression", target_arch = "wasm32"))]
14const MAX_ZRIP_COMPRESSION_LEVEL: i32 = 4;
15
16#[cfg(all(feature = "compression", not(target_arch = "wasm32")))]
17type ZstdEncoder = zstd::Encoder<'static, Vec<u8>>;
18#[cfg(all(feature = "compression", target_arch = "wasm32"))]
19type ZstdEncoder = zrip::FrameEncoder<Vec<u8>>;
20
21#[cfg(feature = "compression")]
22fn zstd_compression_level(level: i32) -> i32 {
23 let level = if level == 0 {
24 DEFAULT_COMPRESSION_LEVEL
25 } else {
26 level
27 };
28
29 #[cfg(all(feature = "compression", target_arch = "wasm32"))]
30 let level = level.clamp(MIN_ZRIP_COMPRESSION_LEVEL, MAX_ZRIP_COMPRESSION_LEVEL);
31
32 level
33}
34
35#[cfg(all(feature = "compression", not(target_arch = "wasm32")))]
36fn new_zstd_encoder(writer: Vec<u8>, level: i32) -> std::io::Result<ZstdEncoder> {
37 zstd::Encoder::new(writer, level)
38}
39
40#[cfg(all(feature = "compression", target_arch = "wasm32"))]
41fn new_zstd_encoder(writer: Vec<u8>, level: i32) -> std::io::Result<ZstdEncoder> {
42 zrip::FrameEncoder::new(writer, level).map_err(std::io::Error::other)
43}
44
45#[derive(Clone, Copy, Debug)]
46pub enum CompressionStrategy {
47 None,
48 #[cfg(feature = "compression")]
49 Zstd {
55 level: i32,
56 },
57}
58
59pub fn compress(data: Vec<u8>, strategy: CompressionStrategy) -> (Vec<u8>, CompressionStrategy) {
62 match strategy {
63 CompressionStrategy::None => (data, CompressionStrategy::None),
64 #[cfg(feature = "compression")]
65 CompressionStrategy::Zstd { level } => {
66 let level = zstd_compression_level(level);
67 let strategy = CompressionStrategy::Zstd { level };
68 let writer = Vec::with_capacity((data.len() / 10).max(256));
72 let result = new_zstd_encoder(writer, level).and_then(|mut encoder| {
73 encoder.write_all(&data)?;
74 Ok((encoder.finish()?, strategy))
75 });
76 result.unwrap_or((data, CompressionStrategy::None))
77 }
78 }
79}
80
81pub fn add_headers(headers: &mut http::HeaderMap, strategy: CompressionStrategy) {
82 match strategy {
83 CompressionStrategy::None => {
84 let _ = headers;
85 }
86 #[cfg(feature = "compression")]
87 CompressionStrategy::Zstd { .. } => {
88 headers.insert(http::header::CONTENT_ENCODING, CONTENT_ENCODING_ZSTD);
89 }
90 }
91}
92
93#[cfg(all(test, feature = "compression", not(target_arch = "wasm32")))]
94mod tests {
95 use super::*;
96
97 fn decompress(data: &[u8]) -> std::io::Result<Vec<u8>> {
98 zstd::decode_all(data)
99 }
100
101 #[test]
102 fn zstd_compression_roundtrips() {
103 let data = b"hello zstd".repeat(100);
104 let (compressed, strategy) = compress(data.clone(), CompressionStrategy::Zstd { level: 1 });
105
106 assert!(matches!(strategy, CompressionStrategy::Zstd { level: 1 }));
107 assert_eq!(decompress(&compressed).unwrap(), data);
108 }
109
110 #[test]
111 fn zero_uses_default_compression_level() {
112 let data = b"hello zstd".repeat(100);
113 let (default_compressed, strategy) =
114 compress(data.clone(), CompressionStrategy::Zstd { level: 0 });
115 let (level_three_compressed, _) = compress(
116 data,
117 CompressionStrategy::Zstd {
118 level: DEFAULT_COMPRESSION_LEVEL,
119 },
120 );
121
122 assert_eq!(default_compressed, level_three_compressed);
123 assert!(matches!(strategy, CompressionStrategy::Zstd { level: 3 }));
124 }
125
126 #[test]
127 fn native_compression_level_is_not_clamped() {
128 let data = b"hello zstd".repeat(100);
129 let (compressed, strategy) =
130 compress(data.clone(), CompressionStrategy::Zstd { level: 22 });
131
132 assert!(matches!(strategy, CompressionStrategy::Zstd { level: 22 }));
133 assert_eq!(decompress(&compressed).unwrap(), data);
134 }
135}