initialize

Function initialize 

Source
pub fn initialize() -> Result<()>
Expand description

Initializes Libaudioverse. Failure to do so will result in crashes. You may initialize the library more than once: subsequent initializations do nothing.

Examples found in repository?
examples/file_playback.rs (line 7)
6fn main() {
7    libaudioverse::initialize().unwrap();
8    
9    // server initialization
10    let server = Server::new().unwrap();
11    server.set_output_device().expect("Could not create default audio device");
12    
13    // create a new buffer
14    let buf = Buffer::new(&server).unwrap();
15    let path = CString::new("test.ogg").unwrap();
16    
17    // load audio data from test.ogg into this buffer
18    buf.load_from_file(&path).unwrap();
19    
20    // create a Buffer node, associate it with the buffer just created, and play it
21    let buf_node = BufferNode::new(&server).unwrap();
22    buf_node.buffer().set(&buf).unwrap();
23    buf_node.connect_server(0).unwrap();
24    
25    // wait for the whole file to finish playing
26    let duration = buf_node.position().get_range().unwrap().1.ceil() as u64;
27    thread::sleep(time::Duration::from_secs(duration));
28    
29    libaudioverse::shutdown().unwrap();
30}