Expand description
A wide variety of mutations used during fuzzing.
Structs§
- Bitflip mutation for inputs with a bytes vector
- Byte decrement mutation for inputs with a bytes vector
- Byteflip mutation for inputs with a bytes vector
- Byte increment mutation for inputs with a bytes vector
- Inserts an interesting value at a random place in the input vector
- Byte negate mutation for inputs with a bytes vector
- Byte random mutation for inputs with a bytes vector
- Bytes copy mutation for inputs with a bytes vector
- Bytes delete mutation for inputs with a bytes vector
- Bytes expand mutation for inputs with a bytes vector
- Bytes insert and self copy mutation for inputs with a bytes vector
- Bytes insert mutation for inputs with a bytes vector
- Bytes random insert mutation for inputs with a bytes vector
- Bytes random set mutation for inputs with a bytes vector
- Bytes set mutation for inputs with a bytes vector
- Bytes swap mutation for inputs with a bytes vector
- Crossover insert mutation for inputs with a bytes vector
- Crossover replace mutation for inputs with a bytes vector
- Inserts an interesting value at a random place in the input vector
- Splice mutation for inputs with a bytes vector
- Inserts an interesting value at a random place in the input vector
Constants§
- The max value that will be added or subtracted during add mutations
- Interesting 8-bit values from AFL
- Interesting 16-bit values from AFL
- Interesting 32-bit values from AFL
Functions§
- A simple way to set buffer contents. The compiler does the heavy lifting. see https://stackoverflow.com/a/51732799/1345238/
- Generate a range of values where (upon repeated calls) each index is likely to appear in the provided range as likely as any other value
- Decodes a dictionary token: ‘foo\x41\and"bar’ -> ‘fooA\and“bar’