Structs§
- Base
Material - A base material with a name and display color.
- Base
Materials Group - A resource group containing multiple base materials.
- Color
- Represents a color in sRGB space with alpha channel.
- Color
Group - A resource group containing multiple colors for per-vertex/per-triangle coloring.
- Composite
- A single composite material definition specifying blend ratios.
- Composite
Materials - A resource group for composite/mixed materials.
- Displacement2D
- A 2D displacement texture resource for surface detail.
- Multi
- A single multi-property combination specifying indices into each property group.
- Multi
Properties - A resource group for combining multiple property types.
- Texture2D
- A 2D texture resource (image file reference).
- Texture2D
Coord - A 2D texture coordinate (UV mapping).
- Texture2D
Group - A resource group defining texture coordinates for 2D texture mapping.
Enums§
- Blend
Method - Method for blending multiple properties together.
- Channel
- Texture channel for displacement mapping.
- Filter
Mode - Texture filtering mode.
- Tile
Style - Texture wrapping/tiling style.