[−][src]Enum lf2_parse::Effect
Itr effect
variants.
See https://lf-empire.de/en/lf2-empire/data-changing/reference-pages/181-effects
Variants
Normal, weapons fly away.
- Sound: 001/006.wav.
- Effect: Normal, weapons fly away.
- Examples: Regular attacks.
- **itrs **without any effect act like this.
Blood, weapons fly away.
- Sound: 032/033.wav.
- Effect: Blood, weapons fly away.
- Examples: Deep's sword attacks.
Fire, can hit burning characters, weapons fly away.
- Sound: 070/071.wav.
- Effect: Fire, can hit burning characters, weapons fly away.
- Examples: Firen's Firerun.
Ice, can hit frozen characters, weapons fly away.
- Sound: 065/066.wav.
- Effect: Ice, can hit frozen characters, weapons fly away.
- Examples: Ice Ball.
Reflect all flying attacks with state: 3000
, weapons fly away, has no
influence on other characters.
- Sound: weapon_hit_sound.
- Effect: Reflect all flying attacks with
state: 3000
, weapons fly away, has no influence on other characters. - Examples: "Shrafe" Attacks.
Reflects all flying attacks with state: 3000
, weapons fly away,
characters are hit without sound.
- Sound: [no Sound].
- Effect: Reflects all flying attacks with
state: 3000
, weapons. fly away, characters are hit without sound. - Examples: [Never used].
Fire, burning characters are immune to effect: 20
/21
, weapons don't
fly away.
- Sound: 070/071.wav.
- Effect: Fire, burning characters are immune to effect 20/21, weapons don't fly away.
- Examples: "Fire" frames, Firen's Ground-Fire.
Fire, burning characters are immune to effect 20/21, weapons fly away,
will not hit teammates when combined with state: 18
.
- Sound: 070/071.wav.
- Effect: Fire, burning characters are immune to effect 20/21,
weapons fly away, will not hit teammates when combined with
state: 18
. - Examples: Firen's Inferno.
Fire, can hit burning characters, weapons fly away, a positive dvx goes
to the middle, will not hit teammates when combined with state: 18
.
- Sound: 070/071.wav.
- Effect: Fire, can hit burning characters, weapons fly away, a.
positive dvx goes to the middle, will not hit teammates when combined
with
state: 18
- Examples: Firen's Explosion.
Normal, character is hurtable, weapons fly away, a positive dvx goes to the middle.
- Sound: 070/071.wav.
- Effect: Normal, character is hurtable, weapons fly away, a. positive dvx goes to the middle
- Examples: Julian's Explosion.
Ice, frozen characters are immune to effect: 30
, weapons fly away.
- Sound: 065.wav.
- Effect: Ice, frozen characters are immune to
effect: 30
, weapons. fly away. - Examples: Freeze Icicle.
Trait Implementations
impl Clone for Effect
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impl Copy for Effect
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impl Debug for Effect
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impl Default for Effect
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impl Eq for Effect
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impl FromStr for Effect
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type Err = EffectParseError
The associated error which can be returned from parsing.
fn from_str(s: &str) -> Result<Effect, EffectParseError>
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impl PartialEq<Effect> for Effect
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impl StructuralEq for Effect
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impl StructuralPartialEq for Effect
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Auto Trait Implementations
impl RefUnwindSafe for Effect
impl Send for Effect
impl Sync for Effect
impl Unpin for Effect
impl UnwindSafe for Effect
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,