pub enum Effect {
Normal = 0,
Blood = 1,
Fire = 2,
Ice = 3,
Reflect = 4,
Reflects = 5,
FireNoReburn = 20,
FireBreath = 21,
FireExplode = 22,
PowerExplode = 23,
Icicle = 30,
}
Expand description
Itr effect
variants.
See https://lf-empire.de/en/lf2-empire/data-changing/reference-pages/181-effects
Variants§
Normal = 0
Normal, weapons fly away.
- Sound: 001/006.wav.
- Effect: Normal, weapons fly away.
- Examples: Regular attacks.
- **itrs **without any effect act like this.
Blood = 1
Blood, weapons fly away.
- Sound: 032/033.wav.
- Effect: Blood, weapons fly away.
- Examples: Deep’s sword attacks.
Fire = 2
Fire, can hit burning characters, weapons fly away.
- Sound: 070/071.wav.
- Effect: Fire, can hit burning characters, weapons fly away.
- Examples: Firen’s Firerun.
Ice = 3
Ice, can hit frozen characters, weapons fly away.
- Sound: 065/066.wav.
- Effect: Ice, can hit frozen characters, weapons fly away.
- Examples: Ice Ball.
Reflect = 4
Reflect all flying attacks with state: 3000
, weapons fly away, has no
influence on other characters.
- Sound: weapon_hit_sound.
- Effect: Reflect all flying attacks with
state: 3000
, weapons fly away, has no influence on other characters. - Examples: “Shrafe” Attacks.
Reflects = 5
Reflects all flying attacks with state: 3000
, weapons fly away,
characters are hit without sound.
- Sound: [no Sound].
- Effect: Reflects all flying attacks with
state: 3000
, weapons. fly away, characters are hit without sound. - Examples: [Never used].
FireNoReburn = 20
Fire, burning characters are immune to effect: 20
/21
, weapons don’t
fly away.
- Sound: 070/071.wav.
- Effect: Fire, burning characters are immune to effect 20/21, weapons don’t fly away.
- Examples: “Fire” frames, Firen’s Ground-Fire.
FireBreath = 21
Fire, burning characters are immune to effect 20/21, weapons fly away,
will not hit teammates when combined with state: 18
.
- Sound: 070/071.wav.
- Effect: Fire, burning characters are immune to effect 20/21,
weapons fly away, will not hit teammates when combined with
state: 18
. - Examples: Firen’s Inferno.
FireExplode = 22
Fire, can hit burning characters, weapons fly away, a positive dvx goes
to the middle, will not hit teammates when combined with state: 18
.
- Sound: 070/071.wav.
- Effect: Fire, can hit burning characters, weapons fly away, a.
positive dvx goes to the middle, will not hit teammates when combined
with
state: 18
- Examples: Firen’s Explosion.
PowerExplode = 23
Normal, character is hurtable, weapons fly away, a positive dvx goes to the middle.
- Sound: 070/071.wav.
- Effect: Normal, character is hurtable, weapons fly away, a. positive dvx goes to the middle
- Examples: Julian’s Explosion.
Icicle = 30
Ice, frozen characters are immune to effect: 30
, weapons fly away.
- Sound: 065.wav.
- Effect: Ice, frozen characters are immune to
effect: 30
, weapons. fly away. - Examples: Freeze Icicle.