pub fn spawn_agent_seeded(
world: &mut World,
agent_id: String,
blueprint: Blueprint,
seeds: &HashMap<String, String>,
stages: Vec<ResolvedStage>,
global_batch_tool_hint: bool,
region_scripts: HashMap<String, Arc<RegionScript>>,
) -> Result<Entity, String>Expand description
Like spawn_agent, but seeds the context window from a name→content map
(caller-input regions filled by the CLI/ACP/API, plus blueprint-resolved
seeds) rather than a single task string. spawn_agent is the thin wrapper
that seeds only the task key.