leviath_core/blueprint/transition.rs
1//! How a run leaves one stage for the next.
2//!
3//! An edge carries a condition (when it may be taken), a transform (what of the
4//! context comes along), and a gate (what must be true first). Nudges and stuck
5//! detection are here too, because both exist to answer the same question: this
6//! stage is not finishing, so what should happen.
7
8use serde::{Deserialize, Serialize};
9
10use crate::error::ValidationError;
11use crate::layout::ContextLayout;
12
13/// Context transform for converting between agent types.
14///
15/// When spawning a sub-agent with a different blueprint, transforms define
16/// how to map regions from the parent agent's context to the child agent's
17/// context. This enables smooth handoffs between agents with different
18/// memory structures.
19#[derive(Debug, Clone, Serialize, Deserialize)]
20pub struct ContextTransform {
21 /// Source blueprint name
22 pub from_blueprint: String,
23
24 /// Target blueprint name
25 pub to_blueprint: String,
26
27 /// Region mapping rules
28 pub mappings: Vec<RegionMapping>,
29}
30
31impl ContextTransform {
32 /// Validate that this transform references valid regions.
33 pub(super) fn validate(
34 &self,
35 layout: &ContextLayout,
36 ) -> std::result::Result<(), ValidationError> {
37 for mapping in &self.mappings {
38 // We can only validate target regions against the current layout
39 // (source regions belong to a different blueprint)
40 if layout.get_region(&mapping.to_region).is_none() {
41 return Err(ValidationError::Region {
42 region: mapping.to_region.clone(),
43 message: "transform target region not found in layout".to_string(),
44 });
45 }
46 }
47 Ok(())
48 }
49}
50
51/// Mapping rule for a single region in a context transform.
52#[derive(Debug, Clone, Serialize, Deserialize)]
53pub struct RegionMapping {
54 /// Source region name
55 pub from_region: String,
56
57 /// Target region name
58 pub to_region: String,
59
60 /// Optional transformation to apply to content
61 pub transform: Option<ContentTransform>,
62}
63
64/// A directed transition edge from one stage to another.
65#[derive(Debug, Clone, Serialize, Deserialize)]
66pub struct TransitionEdge {
67 /// Target stage name (derived from the HashMap key during parsing)
68 pub target: String,
69
70 /// When this edge is available
71 #[serde(default)]
72 pub condition: TransitionCondition,
73
74 /// Human-readable hint for the LLM
75 pub hint: Option<String>,
76
77 /// How context transforms when crossing this edge
78 #[serde(default)]
79 pub transform: EdgeTransform,
80
81 /// Preconditions the agent must satisfy before this edge may be followed.
82 /// Absent ⇒ the edge is unconditional (beyond its `condition`).
83 #[serde(default)]
84 pub gate: Option<TransitionGate>,
85
86 /// Thresholds arming a [`TransitionCondition::Stuck`] edge. `Some` iff the
87 /// condition is `Stuck` - both the manifest parser and [`super::Blueprint::validate`]
88 /// reject the two half-configured shapes.
89 #[serde(default, skip_serializing_if = "Option::is_none")]
90 pub stuck: Option<StuckConfig>,
91}
92
93/// Thresholds that arm a [`TransitionCondition::Stuck`] edge.
94///
95/// At least one threshold is always set: an edge with none could never fire, so
96/// both the manifest parser and [`super::Blueprint::validate`] reject that shape rather
97/// than build a dead edge. Every threshold is evaluated against the *current
98/// stage's* progress counters, which reset on each stage entry - so a blueprint
99/// can arm different stages with different thresholds independently.
100#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Serialize, Deserialize)]
101pub struct StuckConfig {
102 /// `stuck_after_iterations`: inferences run in this stage without finishing it.
103 #[serde(default, skip_serializing_if = "Option::is_none")]
104 pub after_iterations: Option<usize>,
105
106 /// `stuck_after_minutes`: wall-clock minutes spent in this stage.
107 #[serde(default, skip_serializing_if = "Option::is_none")]
108 pub after_minutes: Option<usize>,
109
110 /// `stuck_after_same_file_edits`: `write_file`/`edit_file` calls against a
111 /// single path in this stage - the "100 iterations in the wrong file" mode.
112 #[serde(default, skip_serializing_if = "Option::is_none")]
113 pub after_same_file_edits: Option<usize>,
114
115 /// `stuck_after_tool_calls`: total tool calls made in this stage.
116 #[serde(default, skip_serializing_if = "Option::is_none")]
117 pub after_tool_calls: Option<usize>,
118}
119
120impl StuckConfig {
121 /// Whether any threshold is set. `false` ⇒ the edge could never fire.
122 pub fn is_armed(&self) -> bool {
123 self.after_iterations.is_some()
124 || self.after_minutes.is_some()
125 || self.after_same_file_edits.is_some()
126 || self.after_tool_calls.is_some()
127 }
128}
129
130/// Preconditions an edge imposes on the stage it leaves, checked once the edge
131/// has been chosen but before its transform runs. A gate that isn't satisfied
132/// re-runs the stage with a `[System]` nudge instead of transitioning.
133///
134/// The motivating case: an agent that reads and reasons about the
135/// codebase entirely through `shell` and reaches the review stage without ever
136/// having called a file-writing tool, producing a run with no output at all.
137#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
138pub struct TransitionGate {
139 /// Require at least one successful file-modifying tool call in the stage
140 /// being left.
141 #[serde(default)]
142 pub require_modifications: bool,
143
144 /// Nudge injected when the gate blocks. A default explaining the framework's
145 /// change tracking is generated when absent.
146 #[serde(default)]
147 pub message: Option<String>,
148
149 /// Region whose non-emptiness also satisfies the gate. Per-stage tool-call
150 /// counters reset on stage entry and are not restored when a run resumes
151 /// after a daemon restart, but context regions are - so pointing the gate at
152 /// the region the write tools are routed into keeps a resumed run honest.
153 #[serde(default)]
154 pub region: Option<String>,
155
156 /// Tool names counted as modifying beyond the built-in `write_file` /
157 /// `edit_file` - for agents whose writes go through MCP or script tools.
158 #[serde(default)]
159 pub tools: Vec<String>,
160
161 /// How many times the stage is re-run before the gate gives up and lets the
162 /// transition through (with a warning). Defaults to
163 /// [`DEFAULT_GATE_ATTEMPTS`].
164 #[serde(default)]
165 pub max_attempts: Option<usize>,
166
167 /// Region that must have *changed* during this stage, not merely be present.
168 ///
169 /// Every other gate asks whether something exists. That cannot express a
170 /// revise loop: a stage sent back to redo its work satisfies a presence
171 /// check by re-emitting what it already wrote, so a reviewer's rejection
172 /// can be answered with the same plan and the loop spins until it runs out
173 /// of revisits. Measured, a plan that overrode a documented definition was
174 /// re-confirmed by a verify stage and the run ended confidently wrong.
175 ///
176 /// Compared against the region's content as it stood when the stage was
177 /// entered, so "changed" means changed by *this* pass.
178 #[serde(default)]
179 pub require_region_updated: Option<String>,
180
181 /// Regions that must all hold content before this edge may be taken.
182 ///
183 /// Conjunctive, and that is the point. [`Self::region`] reads as though it
184 /// says this and does not: it is one of several *alternative* ways to
185 /// satisfy [`Self::require_modifications`], so
186 /// `{ require_modifications = true, region = "plan" }` is met by writing
187 /// any file anywhere while `plan` stays empty (#371). That is the right
188 /// shape for what `region` is for - a restart-durable stand-in for
189 /// per-stage counters, which do not survive a daemon restart - and the
190 /// wrong shape for "this stage does not leave without writing X". This key
191 /// is the second thing, ANDed with every other condition on the gate.
192 ///
193 /// A name the window does not hold passes with a warning rather than
194 /// blocking: `lev validate` refuses a gate naming a region no stage
195 /// declares, so reaching that at runtime means a layout moved underneath
196 /// the edge, and stranding a run over it would be worse than the missing
197 /// check. Saying nothing is what made the old behaviour hard to find.
198 #[serde(default)]
199 pub require_regions: Vec<String>,
200 /// Checklist region that must have no open items before this edge is taken.
201 ///
202 /// The other gates ask whether a region has content, which cannot tell a
203 /// list of three unfinished items from a list of three finished ones. This
204 /// is the gate a checklist exists for: it makes "did you actually finish"
205 /// a mechanical question rather than one the model answers about itself.
206 #[serde(default)]
207 pub require_no_open_items: Option<String>,
208}
209
210/// Default re-run budget for an unsatisfied [`TransitionGate`].
211pub const DEFAULT_GATE_ATTEMPTS: usize = 3;
212
213/// Built-in tools that modify files on disk, for [`TransitionGate`]'s
214/// `require_modifications` accounting. Extended per-edge by
215/// [`TransitionGate::tools`].
216pub const MODIFYING_TOOLS: &[&str] = &["write_file", "edit_file"];
217
218/// The tool an agent calls to hand back the run's final output.
219///
220/// Named here rather than in `leviath-tools` because both the blueprint
221/// validator and the manifest parser need it, and neither may depend on the
222/// tools crate.
223pub const SUBMIT_OUTPUT_TOOL: &str = "submit_output";
224
225/// Times a stage is re-run for a missing final output before the gate gives up
226/// and lets it through with the run's `output_forced` flag set. Matches
227/// [`DEFAULT_GATE_ATTEMPTS`], and is overridden by a stage's `max_revisits`.
228pub const DEFAULT_OUTPUT_REENTRY_CAP: usize = 3;
229
230/// Settings for the empty-response nudge: the `[System]` message injected when
231/// a stage's model replies with text before making any tool call.
232///
233/// Every field is optional. A field left unset cascades stage → agent → global
234/// config and finally to the built-in default, so a `[stages.<name>.nudge]`
235/// block only has to name what it wants to change. An empty block is inert.
236#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
237pub struct NudgeConfig {
238 /// Whether the nudge fires at all. When unset at every level, the default
239 /// is on - except for a stage with interaction points, whose text response
240 /// is its work product and which is left alone. Setting this explicitly at
241 /// any level overrides that implicit rule in both directions.
242 #[serde(default)]
243 pub enabled: Option<bool>,
244
245 /// How many text-only responses to nudge before accepting the text as
246 /// final. Defaults to [`DEFAULT_MAX_NUDGES`].
247 #[serde(default)]
248 pub max: Option<usize>,
249
250 /// The nudge text. Defaults to [`DEFAULT_NUDGE_TEXT`]. Supports `{stage}`
251 /// (the stage's name) and `{regions}` (comma-separated names of the
252 /// stage's required context regions) placeholders.
253 #[serde(default)]
254 pub text: Option<String>,
255}
256
257/// Default nudge injected when a model responds with text before making any
258/// tool call, used when no [`NudgeConfig`] level sets `text`.
259pub const DEFAULT_NUDGE_TEXT: &str = "You have tools available. Please use them to complete the task. Start by reading the relevant files in the working directory.";
260
261/// Default number of text-only responses to nudge before accepting the text as
262/// final, used when no [`NudgeConfig`] level sets `max`.
263pub const DEFAULT_MAX_NUDGES: usize = 3;
264
265/// A fully-resolved nudge policy for one stage: every [`NudgeConfig`] field
266/// cascaded and defaulted. Produced by [`resolve_nudge`].
267#[derive(Debug, Clone, PartialEq, Eq)]
268pub struct ResolvedNudge {
269 /// Whether the nudge fires for this stage.
270 pub enabled: bool,
271 /// Text-only responses tolerated before the text is accepted as final.
272 pub max: usize,
273 /// The nudge text, before placeholder interpolation.
274 pub text: String,
275}
276
277/// Resolve the nudge policy for a stage, cascading each field independently
278/// stage → agent → global. Narrowest level wins with no clamping - like
279/// [`crate::taint::resolve_batch_tool_hint`], this is a UX knob, not a
280/// permission, so a manifest may raise `max` above the global setting.
281///
282/// `stage_is_reviewed` feeds only the *default* for `enabled`: a stage with
283/// interaction points presents its text for the user to approve, so nudging it
284/// to "use your tools" is off unless some level explicitly turns it on.
285pub fn resolve_nudge(
286 global: Option<&NudgeConfig>,
287 agent: Option<&NudgeConfig>,
288 stage: Option<&NudgeConfig>,
289 stage_is_reviewed: bool,
290) -> ResolvedNudge {
291 fn field<T: Clone>(
292 global: Option<&NudgeConfig>,
293 agent: Option<&NudgeConfig>,
294 stage: Option<&NudgeConfig>,
295 get: impl Fn(&NudgeConfig) -> Option<T>,
296 ) -> Option<T> {
297 stage
298 .and_then(&get)
299 .or_else(|| agent.and_then(&get))
300 .or_else(|| global.and_then(&get))
301 }
302 ResolvedNudge {
303 enabled: field(global, agent, stage, |c| c.enabled).unwrap_or(!stage_is_reviewed),
304 max: field(global, agent, stage, |c| c.max).unwrap_or(DEFAULT_MAX_NUDGES),
305 text: field(global, agent, stage, |c| c.text.clone())
306 .unwrap_or_else(|| DEFAULT_NUDGE_TEXT.to_string()),
307 }
308}
309
310/// Condition that determines when a transition edge is available.
311#[derive(Debug, Clone, Default, PartialEq, Eq, Serialize, Deserialize)]
312#[serde(rename_all = "snake_case")]
313pub enum TransitionCondition {
314 /// Always available (LLM chooses)
315 #[default]
316 Always,
317 /// Only on error
318 Error,
319 /// Only when max_iterations hit
320 MaxIterations,
321 /// LLM picks from available transitions (default for multi-transition stages)
322 LlmChoice,
323 /// Fires when the graph would otherwise strand here: the stage finished, and
324 /// every normal (`always`/`llm_choice`) edge's target has spent its
325 /// `max_revisits`.
326 ///
327 /// Exists because the alternatives were both bad. Declaring an ordinary edge
328 /// to the output stage silences the `dead-end-possible` lint by adding a
329 /// route the model can take at the end of *every* visit - measured, that
330 /// collapsed pipelines in 10 of 24 runs of one agent and 21 of 36 of
331 /// another. Declaring nothing leaves the run to die with everything it
332 /// established thrown away. This edge is reachable when stuck and invisible
333 /// the rest of the time, which is what "escape" actually means.
334 ///
335 /// Deliberately not `max_iterations`: that fires when a stage burns its
336 /// iteration budget, which is a different event and does not fire here at
337 /// all.
338 DeadEnd,
339 /// Fires *mid-stage* when the stage's runtime metrics cross this edge's
340 /// [`StuckConfig`] thresholds - the agent is burning iterations, wall clock,
341 /// or edits to one file without finishing. Unlike every other condition this
342 /// interrupts a stage the agent never said it had completed, so when the edge
343 /// is unavailable the runtime resumes the stage rather than transitioning.
344 Stuck,
345}
346
347/// How context transforms when crossing a transition edge.
348#[derive(Debug, Clone, Default, Serialize, Deserialize)]
349#[serde(rename_all = "snake_case")]
350pub enum EdgeTransform {
351 /// Copy everything as-is (default for single-transition linear stages)
352 #[default]
353 Direct,
354
355 /// Clear stage-specific regions, keep pinned/system
356 Clear,
357
358 /// LLM-compact stage content into summary
359 Compact {
360 /// What to ask the compaction model for, replacing the built-in
361 /// instruction. `None` uses the default summary prompt.
362 #[serde(default)]
363 prompt: Option<String>,
364 },
365
366 /// Per-region rules
367 Custom {
368 /// Regions copied through untouched.
369 carry: Vec<String>,
370 /// Regions replaced by an LLM summary of themselves.
371 compact: Vec<String>,
372 /// Regions emptied on the way across.
373 clear: Vec<String>,
374 /// The instruction used for everything in `compact`. `None` uses the
375 /// default summary prompt.
376 compact_prompt: Option<String>,
377 },
378}
379
380impl PartialEq for EdgeTransform {
381 #[inline(never)]
382 fn eq(&self, other: &Self) -> bool {
383 match (self, other) {
384 (Self::Direct, Self::Direct) | (Self::Clear, Self::Clear) => true,
385 (Self::Compact { prompt: a }, Self::Compact { prompt: b }) => a == b,
386 (
387 Self::Custom {
388 carry: ca,
389 compact: coa,
390 clear: cla,
391 compact_prompt: cpa,
392 },
393 Self::Custom {
394 carry: cb,
395 compact: cob,
396 clear: clb,
397 compact_prompt: cpb,
398 },
399 ) => ca == cb && coa == cob && cla == clb && cpa == cpb,
400 _ => false,
401 }
402 }
403}
404impl Eq for EdgeTransform {}
405
406/// Content transformation type.
407#[derive(Debug, Clone, Serialize, Deserialize)]
408pub enum ContentTransform {
409 /// Copy content as-is
410 Direct,
411
412 /// Summarize content to fit target region
413 Summarize,
414
415 /// Extract specific fields
416 Extract {
417 /// Which fields to keep, by name. Anything else is dropped.
418 fields: Vec<String>,
419 },
420}