pub fn build_agent_for_reload(
world: &mut World,
deps: SpawnDeps<'_>,
args: &SpawnArgs,
) -> Result<Entity, String>Expand description
Like build_agent, but skips the required-at-spawn region gate - used by
restart recovery, which reloads a run that already passed the gate when first
spawned and whose context window is restored from a snapshot after this call.