leviath_cli/commands/dashboard/types.rs
1//! Type definitions for the dashboard: display status, agent representation, events.
2
3use clap::Args;
4
5use super::graph::GraphTransitionInfo;
6use super::theme::{C_ACTIVE, C_DIM, C_ERROR, C_SUCCESS, C_WARN};
7use super::theme::{GLYPH_ACTIVE, GLYPH_COMPLETE, GLYPH_ERROR, GLYPH_PENDING, GLYPH_WAITING};
8
9use crate::runstate::{self, StageRecord};
10use leviath_core::interaction;
11
12use ratatui::style::Color;
13
14/// Arguments for `lev dash`. It takes none; the dashboard is interactive.
15#[derive(Args)]
16pub struct DashboardArgs {}
17
18/// Whether the detail content pane shows Output or Logs.
19#[derive(Debug, Clone, Copy, PartialEq)]
20pub(super) enum StageContentMode {
21 Output,
22 Logs,
23 Context,
24}
25
26/// How the main run list is ordered. Whatever the mode, the order is a total
27/// one (unique tie-break by id), so a status change alone never reshuffles
28/// rows within a mode.
29#[derive(Debug, Clone, Copy, PartialEq, Eq)]
30pub(super) enum SortMode {
31 /// Newest run first, and a run keeps its row for its whole life. The
32 /// default: predictable, nothing ever jumps.
33 StartedAt,
34 /// Most recently progressed run first: whatever just did something is on
35 /// top. Rows move only on real progress, never on a status flip alone.
36 RecentActivity,
37 /// The old grouping: active first, finished below, stable within a group.
38 StatusGrouped,
39}
40
41impl SortMode {
42 pub(super) fn next(self) -> Self {
43 match self {
44 Self::StartedAt => Self::RecentActivity,
45 Self::RecentActivity => Self::StatusGrouped,
46 Self::StatusGrouped => Self::StartedAt,
47 }
48 }
49
50 /// Short label for the table title.
51 pub(super) fn label(self) -> &'static str {
52 match self {
53 Self::StartedAt => "started",
54 Self::RecentActivity => "activity",
55 Self::StatusGrouped => "status",
56 }
57 }
58}
59
60/// Which pane of the main screen holds keyboard focus.
61#[derive(Debug, Clone, Copy, PartialEq, Eq)]
62pub(super) enum MainPane {
63 RunList,
64 LogPane,
65}
66
67/// A pane with its own wheel-scroll behavior, hit-tested against the rects
68/// each renderer registers per frame. Panes not listed here (detail content,
69/// review) share the keyboard's scroll target via `scroll_by`.
70#[derive(Debug, Clone, Copy, PartialEq, Eq)]
71pub(super) enum PaneId {
72 RunTable,
73 LogPanel,
74}
75
76/// Which tab of the full-screen stage explorer is showing.
77#[derive(Debug, Clone, Copy, PartialEq, Eq)]
78pub(super) enum ExplorerTab {
79 Graph,
80 Timeline,
81}
82
83/// The full-screen stage explorer (`g` in the detail view of a graph agent):
84/// a real layered rendering of the stage DAG, and the visit timeline the old
85/// one-row strip could not show.
86#[derive(Debug, Clone, PartialEq, Eq)]
87pub(super) struct ExplorerState {
88 pub(super) tab: ExplorerTab,
89 /// Show stages never visited (dimmed); `u` toggles them off.
90 pub(super) show_unvisited: bool,
91 /// Vertical scroll of the graph canvas, in rows.
92 pub(super) scroll: usize,
93 /// Selected row on the timeline tab.
94 pub(super) timeline_selected: usize,
95}
96
97impl ExplorerState {
98 pub(super) fn new() -> Self {
99 Self {
100 tab: ExplorerTab::Graph,
101 show_unvisited: true,
102 scroll: 0,
103 timeline_selected: 0,
104 }
105 }
106}
107
108/// Cursor + expansion state of the structured Context view.
109///
110/// Regions default to expanded (header + one-line entry stubs); entries
111/// default to collapsed. The state survives ticks and history steps, and
112/// resets only when the selected run changes.
113#[derive(Debug, Clone, Default)]
114pub(super) struct ContextTreeState {
115 /// Regions whose entry list is folded away.
116 pub(super) collapsed_regions: std::collections::HashSet<String>,
117 /// `(region, entry_index)` pairs expanded to their full content.
118 pub(super) expanded_entries: std::collections::HashSet<(String, usize)>,
119 /// Cursor over the tree's interactive rows (headers + stubs).
120 pub(super) cursor: usize,
121 /// Set when a key moved the cursor, so the renderer scrolls to it once
122 /// rather than pinning the view to the cursor forever.
123 pub(super) follow_cursor: bool,
124}
125
126/// A destructive action waiting on its confirmation dialog.
127#[derive(Debug, Clone, PartialEq)]
128pub(super) enum ConfirmAction {
129 /// Cancel the runs via the daemon (the rows stay, marked cancelled).
130 /// Carries one id for the selected run, several when runs are marked.
131 Kill { run_ids: Vec<String> },
132 /// Cancel and permanently delete the runs' on-disk state.
133 /// Carries one id for the selected run, several when runs are marked.
134 Delete { run_ids: Vec<String> },
135 /// Remove an MCP server from the config.
136 McpRemove { name: String },
137 /// Turn on unattended runs for the new-run screen.
138 EnableYolo,
139}
140
141/// Display status for agents in the dashboard.
142#[derive(Debug, Clone, PartialEq)]
143pub enum AgentDisplayStatus {
144 /// Working.
145 Active,
146 /// Blocked on a person answering.
147 Waiting,
148 /// Finished, with nothing further to accept.
149 Complete,
150 /// All required work done; still accepting optional follow-up input.
151 CompleteInteractive,
152 /// Stopped by a failure, carrying its message.
153 Error(String),
154 /// Loaded but not currently doing anything.
155 Idle,
156 /// Paused by the user; resumable with `r` (or `lev resume`). Distinct from
157 /// `Idle` because a paused run is deliberate unfinished business, not a run
158 /// that merely has not ticked yet.
159 Paused,
160 /// Stopped from outside, by `lev kill` or a shutting-down daemon.
161 Cancelled,
162 /// On disk the run claims to be live, but the daemon has no such run and its
163 /// metadata has not been touched in a long time - so nothing is driving it.
164 ///
165 /// Shown distinctly rather than as ACTIVE because the two are not the same
166 /// thing to the user: an ACTIVE row implies work is happening. Killable, like
167 /// every other non-finished state.
168 Stale,
169}
170
171impl std::fmt::Display for AgentDisplayStatus {
172 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
173 match self {
174 Self::Active => write!(f, "{}ACTIVE", GLYPH_ACTIVE),
175 Self::Waiting => write!(f, "{}WAITING", GLYPH_WAITING),
176 Self::Complete => write!(f, "{}COMPLETE", GLYPH_COMPLETE),
177 Self::CompleteInteractive => write!(f, "{}COMPLETE", GLYPH_COMPLETE),
178 Self::Error(msg) => write!(f, "{}ERROR: {}", GLYPH_ERROR, msg),
179 Self::Idle => write!(f, "{}IDLE", GLYPH_PENDING),
180 Self::Paused => write!(f, "{}PAUSED", GLYPH_PENDING),
181 Self::Cancelled => write!(f, "⊘CANCEL"),
182 Self::Stale => write!(f, "{}STALE", GLYPH_ERROR),
183 }
184 }
185}
186
187impl AgentDisplayStatus {
188 /// Whether this run has finished, one way or another.
189 pub(super) fn is_terminal(&self) -> bool {
190 matches!(
191 self,
192 Self::Complete | Self::CompleteInteractive | Self::Error(_) | Self::Cancelled
193 )
194 }
195
196 /// Whether the run can be killed. Anything that has not finished can be -
197 /// `Idle` and `Stale` included: skipping those would leave a run the
198 /// dashboard shows as live with no way to get rid of it.
199 pub(super) fn is_killable(&self) -> bool {
200 !self.is_terminal()
201 }
202
203 pub(super) fn color(&self) -> Color {
204 match self {
205 Self::Active => C_ACTIVE,
206 Self::Waiting => C_WARN,
207 Self::Complete | Self::CompleteInteractive => C_SUCCESS,
208 Self::Error(_) => C_ERROR,
209 Self::Idle => C_DIM,
210 Self::Paused => C_WARN,
211 Self::Cancelled => C_DIM,
212 Self::Stale => C_WARN,
213 }
214 }
215}
216
217/// An agent displayed in the dashboard.
218#[derive(Debug, Clone)]
219pub struct DashboardAgent {
220 /// The run id, which is also what every action against this row quotes.
221 pub id: String,
222 /// The blueprint's name, as the manifest declares it.
223 pub blueprint_name: String,
224 /// The stage the run is in, by name.
225 pub stage: String,
226 /// That stage's position in the blueprint's list.
227 pub stage_index: usize,
228 /// How many stages the blueprint has, so the pair renders as "3 of 7".
229 pub num_stages: usize,
230 /// What the row shows, including states no other status enum has.
231 pub status: AgentDisplayStatus,
232 /// Cumulative prompt (input) tokens for background runs.
233 pub tokens_in: usize,
234 /// Cumulative completion (output) tokens for background runs.
235 pub tokens_out: usize,
236 /// Cumulative tokens read from provider cache.
237 pub cached_tokens: usize,
238 /// Inference turns taken in the current stage.
239 pub iteration: usize,
240 /// The question a waiting run is asking, in one line, for the list row.
241 pub waiting_prompt: Option<String>,
242 /// Full structured interaction request (populated for WaitingInput agents)
243 pub pending_request: Option<interaction::InteractionRequest>,
244 /// The request_id we most recently submitted a response for, used to suppress
245 /// re-showing the same prompt before the worker has consumed the response.
246 pub last_answered_request_id: Option<String>,
247 /// Live context window snapshot from context.json (background workers only)
248 /// Shared, not owned: the live snapshot comes out of the sync tick's
249 /// stat-gated cache, and cloning a full context window per tick was the
250 /// churn that cache exists to remove.
251 pub context_snapshot: Option<std::sync::Arc<runstate::ContextSnapshot>>,
252 /// Per-stage records from stages.json
253 pub stages: Vec<StageRecord>,
254 /// Working directory the agent ran in
255 pub workdir: String,
256 /// Original task prompt
257 pub task: String,
258 /// Auto-generated short title (None until the worker generates it).
259 pub title: Option<String>,
260 /// Original model override
261 pub model: Option<String>,
262 /// Parent agent ID (if this is a sub-agent)
263 pub parent_id: Option<String>,
264 /// Depth in the sub-agent tree (0 = root)
265 pub depth: usize,
266 /// Unix timestamp when the run started (for elapsed display)
267 pub started_at: i64,
268 /// Unix timestamp of the run's last recorded progress (`None` before the
269 /// first progress mark). Drives the recent-activity sort.
270 pub last_progress_at: Option<i64>,
271 /// Frozen wall-clock time (Unix seconds) when the agent entered a waiting state.
272 /// Used to prevent the elapsed timer from incrementing while waiting for input.
273 pub active_until: Option<i64>,
274 /// Total seconds spent waiting for user input across all completed waits.
275 /// Subtracted from elapsed to show only actual running time.
276 pub waiting_secs: u64,
277 /// Cached graph transition info (None = linear mode or not yet loaded)
278 pub(super) graph_info: Option<GraphTransitionInfo>,
279 /// Whether the current stage accepts mid-run user messages
280 pub accepts_messages: bool,
281 /// Per-region taint levels (region_name, taint_level_string).
282 /// Empty when taint tracking is disabled or not yet populated.
283 pub taint_summary: Vec<(String, String)>,
284}
285
286/// Log entry for the dashboard log panel.
287#[derive(Debug, Clone)]
288pub(super) struct LogEntry {
289 pub(super) timestamp: String,
290 pub(super) message: String,
291}
292
293/// Command sent from the dashboard's (sync) input handlers to the async
294/// daemon-control background task, which forwards it over the control socket.
295#[derive(Debug, PartialEq)]
296pub(super) enum DaemonCommand {
297 /// Cancel a run.
298 Cancel { run_id: String },
299 /// Pause a run.
300 Pause { run_id: String },
301 /// Resume a paused run.
302 Resume { run_id: String },
303 /// Answer a pending `ask_user` interaction.
304 Answer {
305 response: interaction::InteractionResponse,
306 },
307 /// Deliver a mid-run message to a running agent.
308 Message { agent_id: String, content: String },
309}
310
311/// The result of a [`DaemonCommand`], drained each tick.
312///
313/// Discarding these would make a cancel the daemon refused look identical to
314/// one that worked: the row flashes CANCEL, the log says "Killed", and the
315/// next disk sync puts it back to ACTIVE with no explanation.
316#[derive(Debug, PartialEq)]
317pub(super) struct DaemonOutcome {
318 /// The run the command targeted.
319 pub(super) run_id: String,
320 /// Human-readable result, shown as a toast when it failed.
321 pub(super) message: String,
322 /// Whether the daemon applied it.
323 pub(super) ok: bool,
324}
325
326/// A long-running MCP action dispatched from the (sync) MCP screen to the async
327/// background task, so browser login and connect-and-list never block the UI.
328#[derive(Debug, PartialEq)]
329pub(super) enum McpCommand {
330 /// Run the OAuth browser login for a server.
331 Login { name: String },
332 /// Connect to a server and count its tools.
333 Test { name: String },
334}
335
336/// The result of an [`McpCommand`], drained each tick and shown as a toast.
337#[derive(Debug, PartialEq)]
338pub(super) struct McpOutcome {
339 /// Human-readable result to toast.
340 pub(super) message: String,
341 /// Whether it succeeded (drives the toast colour).
342 pub(super) ok: bool,
343}
344
345/// One row of the MCP management screen.
346#[derive(Debug, Clone, PartialEq)]
347pub(super) struct McpRow {
348 pub(super) name: String,
349 pub(super) transport: String,
350 pub(super) endpoint: String,
351 pub(super) auth: String,
352}
353
354/// Paths + injected seams the MCP screen's file/OAuth operations use, so the
355/// whole screen is testable without the real home directory or a browser.
356#[derive(Clone)]
357pub(super) struct McpContext {
358 pub(super) config_path: std::path::PathBuf,
359 pub(super) store_path: std::path::PathBuf,
360 pub(super) opener: leviath_mcp::BrowserOpener,
361 pub(super) clock: fn() -> u64,
362}
363
364/// Which pane of the new-run screen holds keyboard focus (Tab toggles).
365#[derive(Debug, Clone, Copy, PartialEq, Eq)]
366pub(super) enum NewRunPane {
367 Agents,
368 Task,
369}
370
371/// One runnable agent offered by the new-run screen.
372#[derive(Debug, Clone, PartialEq, Eq)]
373pub(super) struct NewRunAgent {
374 pub(super) name: String,
375 /// Where it came from: `installed`, `configured`, `local`, or `bundled`.
376 pub(super) source: String,
377 pub(super) description: String,
378 /// What gets handed to `lev run`'s resolver: the manifest's directory for a
379 /// discovered agent, the bare name for a bundled one (which resolves only
380 /// once `lev setup` has installed it - and says so if it has not).
381 pub(super) path: String,
382}
383
384/// Where the new-run screen reads its agent catalog and its `@` file
385/// candidates from, so the whole screen is testable against a temp tree
386/// instead of the user's real home directory and working directory.
387#[derive(Clone)]
388pub(super) struct NewRunContext {
389 /// `~/.leviath/agents`, scanned for installed agents.
390 pub(super) agents_dir: std::path::PathBuf,
391 /// The config whose `agent_paths` add more places to look.
392 pub(super) config_path: std::path::PathBuf,
393 /// The directory the run's tools are confined to, and the root the `@`
394 /// completion offers files from.
395 pub(super) workdir: std::path::PathBuf,
396}
397
398/// A run the new-run screen asked for, dispatched to the async spawn lane.
399///
400/// Resolving a blueprint reads and parses files and the spawn itself is a
401/// socket round trip, so neither happens on the draw loop.
402#[derive(Debug, PartialEq, Eq)]
403pub(super) struct SpawnCommand {
404 /// The agent path or name to resolve.
405 pub(super) agent_path: String,
406 /// The task text as typed.
407 pub(super) task: String,
408 /// The working directory the run gets.
409 pub(super) workdir: String,
410 /// Whether the run approves its own tool calls.
411 pub(super) yolo: bool,
412}
413
414/// The result of a [`SpawnCommand`], drained each tick and shown as a toast.
415#[derive(Debug, PartialEq, Eq)]
416pub(super) struct SpawnOutcome {
417 /// Human-readable result to toast.
418 pub(super) message: String,
419 /// Whether the run actually started (drives the toast colour).
420 pub(super) ok: bool,
421 /// The id the daemon gave it, so the dashboard can open its page.
422 pub(super) run_id: Option<String>,
423}
424
425/// Toast notification shown as an overlay.
426#[derive(Debug, Clone)]
427pub(super) struct Toast {
428 pub(super) message: String,
429 pub(super) remaining_ticks: u32,
430 pub(super) level: ToastLevel,
431}
432
433#[derive(Debug, Clone, PartialEq)]
434pub(super) enum ToastLevel {
435 Info,
436 Warning,
437 Error,
438}
439
440#[cfg(test)]
441mod tests {
442 use super::*;
443
444 #[test]
445 fn agent_display_status_display() {
446 assert!(AgentDisplayStatus::Active.to_string().contains("ACTIVE"));
447 assert!(AgentDisplayStatus::Waiting.to_string().contains("WAITING"));
448 assert!(
449 AgentDisplayStatus::Complete
450 .to_string()
451 .contains("COMPLETE")
452 );
453 assert!(
454 AgentDisplayStatus::CompleteInteractive
455 .to_string()
456 .contains("COMPLETE")
457 );
458 assert!(
459 AgentDisplayStatus::Error("boom".to_string())
460 .to_string()
461 .contains("boom")
462 );
463 assert!(AgentDisplayStatus::Idle.to_string().contains("IDLE"));
464 assert!(AgentDisplayStatus::Paused.to_string().contains("PAUSED"));
465 assert!(AgentDisplayStatus::Cancelled.to_string().contains("CANCEL"));
466 assert!(AgentDisplayStatus::Stale.to_string().contains("STALE"));
467 }
468
469 #[test]
470 fn agent_display_status_colors_are_distinct() {
471 let active = AgentDisplayStatus::Active.color();
472 let error = AgentDisplayStatus::Error("x".to_string()).color();
473 let success = AgentDisplayStatus::Complete.color();
474 assert_ne!(active, error);
475 assert_ne!(error, success);
476 }
477
478 #[test]
479 fn agent_display_status_color_idle_and_cancelled() {
480 assert_eq!(AgentDisplayStatus::Idle.color(), C_DIM);
481 assert_eq!(AgentDisplayStatus::Cancelled.color(), C_DIM);
482 // Stale is a warning, not a finished state: it wants attention.
483 assert_eq!(AgentDisplayStatus::Stale.color(), C_WARN);
484 // Paused is deliberate unfinished business, not a dim afterthought.
485 assert_eq!(AgentDisplayStatus::Paused.color(), C_WARN);
486 assert!(!AgentDisplayStatus::Paused.is_terminal());
487 assert!(AgentDisplayStatus::Paused.is_killable());
488 assert_eq!(AgentDisplayStatus::Waiting.color(), C_WARN);
489 assert_eq!(AgentDisplayStatus::CompleteInteractive.color(), C_SUCCESS);
490 }
491
492 #[test]
493 fn stage_content_mode_equality() {
494 assert_eq!(StageContentMode::Output, StageContentMode::Output);
495 assert_ne!(StageContentMode::Output, StageContentMode::Logs);
496 assert_ne!(StageContentMode::Logs, StageContentMode::Context);
497 }
498
499 #[test]
500 fn toast_level_debug() {
501 let toast = Toast {
502 message: "hello".to_string(),
503 remaining_ticks: 25,
504 level: ToastLevel::Info,
505 };
506 let dbg = format!("{:?}", toast);
507 assert!(dbg.contains("hello"));
508 assert!(dbg.contains("25"));
509 }
510
511 #[test]
512 fn daemon_command_debug_and_eq() {
513 let cmd = DaemonCommand::Cancel {
514 run_id: "run-123".to_string(),
515 };
516 let dbg = format!("{:?}", cmd);
517 assert!(dbg.contains("run-123"));
518 assert_eq!(
519 cmd,
520 DaemonCommand::Cancel {
521 run_id: "run-123".to_string()
522 }
523 );
524 assert_ne!(
525 cmd,
526 DaemonCommand::Message {
527 agent_id: "a".to_string(),
528 content: "b".to_string()
529 }
530 );
531 }
532
533 #[test]
534 fn log_entry_clone() {
535 let entry = LogEntry {
536 timestamp: "12:00:00".to_string(),
537 message: "started".to_string(),
538 };
539 let cloned = entry.clone();
540 assert_eq!(cloned.timestamp, "12:00:00");
541 assert_eq!(cloned.message, "started");
542 }
543
544 #[test]
545 fn dashboard_agent_clone() {
546 let agent = DashboardAgent {
547 id: "run-1".to_string(),
548 blueprint_name: "coder".to_string(),
549 stage: "plan".to_string(),
550 stage_index: 0,
551 num_stages: 2,
552 status: AgentDisplayStatus::Active,
553 tokens_in: 100,
554 tokens_out: 50,
555 cached_tokens: 0,
556 iteration: 1,
557 waiting_prompt: None,
558 pending_request: None,
559 last_answered_request_id: None,
560 context_snapshot: None,
561 stages: vec![],
562 workdir: "/tmp".to_string(),
563 task: "do stuff".to_string(),
564 title: Some("My Task".to_string()),
565 model: None,
566 parent_id: None,
567 depth: 0,
568 started_at: 1000,
569 last_progress_at: None,
570 active_until: None,
571 waiting_secs: 0,
572 graph_info: None,
573 accepts_messages: true,
574 taint_summary: vec![],
575 };
576 let cloned = agent.clone();
577 assert_eq!(cloned.id, "run-1");
578 assert_eq!(cloned.blueprint_name, "coder");
579 assert_eq!(cloned.stage, "plan");
580 assert_eq!(cloned.tokens_in, 100);
581 }
582
583 #[test]
584 fn agent_display_status_complete_interactive_shows_complete() {
585 let status = AgentDisplayStatus::CompleteInteractive;
586 let display = status.to_string();
587 assert!(display.contains("COMPLETE"));
588 assert_eq!(status.color(), C_SUCCESS);
589 }
590}