Crate let_engine

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A Game engine made in Rust.

Re-exports

  • pub use egui_winit_vulkano::egui;

Modules

  • Camera and vision related settings.
  • Cardinal directions
  • All errors that can occur in this engine.
  • Events from the event loop.
  • The default input system by the engine.
  • Objects to be drawn to the screen.
  • usage:
  • Resources to be handled by the engine like textures, sounds and fonts.
  • General window stuff.

Macros

  • A macro that makes it easy to create circles.

Structs

Enums

Constants

Statics

Traits

  • Represents the game application with essential methods for a game’s lifetime.

Functions

  • Creates a 2-dimensional vector.