Crate let_engine
source ·Re-exports
pub use egui_winit_vulkano::egui;
pub use rapier2d;
Modules
- Camera and vision related settings.
- Holds model related data structures like Vertices and premade models as well as a circle maker macro.
- Cardinal directions
- All errors that can occur in this engine.
- Events from the event loop.
- Material related settings that determine the way the scene gets rendered.
- Objects to be drawn to the screen.
- Physics related structs.
- usage:
- Resources to be handled by the engine like textures, sounds and fonts.
- General window stuff.
Macros
- Loads a font to the engine using binary true type font data of the inserted
&[u8]
and returns anOption<Font>
. - Initializes the let engine.
- A macro that makes it easy to create circles.
- Loads a new material.
- Loads a shader from glsl bytes. Takes
&[u8]
and returns Shaders. Those shaders can be used when making materials. - Starts the engine, enables the window and starts drawing the scene. Takes a WindowBuilder for the initial window.
- Loads a texture to the engine using one of the supported file formats and returns a Texture.
- Loads a texture to the engine using raw image bytes and context and returns a Texture.
Structs
- The struct that holds and executes all of the game data.
- Holds the input information to be used in game.
- A layer struct holding it’s own object hierarchy, camera and physics iteration.
- A value which is initialized on the first access.
- Object to be rendered on the screen and get the physics processed of.
- The whole scene seen with all it’s layers.
- Holds the timings of the engine like runtime and delta time.
- Holds position size and rotation of an object.
- A 2-dimensional vector.
- A vertex containing it’s position (xy) and texture position (uv).
Functions
- Creates a vertex with given x and y coordinates for position and given tx and ty coordinates for the UV texture mapping for those points.
- Creates a 2-dimensional vector.
- Creates a vertex with given x and y coordinates for both position and texture position.
Type Aliases
- A mutual exclusion primitive useful for protecting shared data