macro_rules! let_engine {
    () => { ... };
}
Expand description

Initializes the let engine.

Creates 4 static variables that can be accessed everywhere to use.

INPUT: a live updated Input struct.

TIME: a live updated Time struct.

RESOURCES: The resource manager where you load your assets.

WINDOW: A Window that you can change the attributes of once you’ve run the crate::start_engine macro.