Crate let_engine

source ·

Modules

Structs

  • Information about your game.
  • The struct that holds and executes all of the game data.
  • Main game object that holds position, size, rotation, color, texture and data. To make your objects appear take an empty object, add your traits and send an receiver of it to the main game object.
  • Resources takes hold of all the resources into a HashMap filled with Arcs. Before creating a game object with a game object builder you can make a Resources struct. If you don’t do that you won’t be able to use textures, sounds and fonts.