leptos_helios/
performance_optimizations.rs

1//! Performance Optimizations for leptos-helios
2//!
3//! This module provides comprehensive performance optimization features including
4//! virtual scrolling, data sampling, WebGL/WebGPU acceleration, and memory optimization.
5
6use std::collections::HashMap;
7use std::time::{Duration, Instant};
8
9// ============================================================================
10// Virtual Scrolling
11// ============================================================================
12
13/// Virtual scrolling system for handling large datasets efficiently
14#[derive(Debug, Clone)]
15pub struct VirtualScroller {
16    pub viewport_height: f64,
17    pub item_height: f64,
18    pub total_items: usize,
19    pub visible_start: usize,
20    pub visible_end: usize,
21    pub scroll_offset: f64,
22    pub overscan: usize, // Extra items to render outside viewport
23}
24
25impl VirtualScroller {
26    /// Create a new virtual scroller
27    pub fn new(viewport_height: f64, item_height: f64, total_items: usize) -> Self {
28        let visible_count = (viewport_height / item_height).ceil() as usize;
29        Self {
30            viewport_height,
31            item_height,
32            total_items,
33            visible_start: 0,
34            visible_end: visible_count.min(total_items),
35            scroll_offset: 0.0,
36            overscan: 5, // Render 5 extra items above and below
37        }
38    }
39
40    /// Scroll to a specific offset
41    pub fn scroll_to(&mut self, offset: f64) {
42        self.scroll_offset = offset.max(0.0);
43        self.update_visible_range();
44    }
45
46    /// Update the visible range based on current scroll position
47    fn update_visible_range(&mut self) {
48        let visible_count = (self.viewport_height / self.item_height).ceil() as usize;
49        self.visible_start = (self.scroll_offset / self.item_height).floor() as usize;
50        self.visible_end = (self.visible_start + visible_count).min(self.total_items);
51
52        // Apply overscan
53        self.visible_start = self.visible_start.saturating_sub(self.overscan);
54        self.visible_end = (self.visible_end + self.overscan).min(self.total_items);
55    }
56
57    /// Get the currently visible items
58    pub fn get_visible_items(&self) -> Vec<VisibleItem> {
59        (self.visible_start..self.visible_end)
60            .map(|i| VisibleItem {
61                index: i,
62                y_position: i as f64 * self.item_height - self.scroll_offset,
63                height: self.item_height,
64            })
65            .collect()
66    }
67
68    /// Get the total height of all items
69    pub fn get_total_height(&self) -> f64 {
70        self.total_items as f64 * self.item_height
71    }
72
73    /// Check if an item is visible
74    pub fn is_item_visible(&self, index: usize) -> bool {
75        index >= self.visible_start && index < self.visible_end
76    }
77}
78
79/// Represents a visible item in the virtual scroller
80#[derive(Debug, Clone)]
81pub struct VisibleItem {
82    pub index: usize,
83    pub y_position: f64,
84    pub height: f64,
85}
86
87// ============================================================================
88// Data Sampling
89// ============================================================================
90
91/// Strategy for data sampling
92#[derive(Debug, Clone, PartialEq)]
93pub enum SamplingStrategy {
94    /// Uniform sampling - evenly distributed points
95    Uniform,
96    /// Adaptive sampling - more points in dense regions
97    Adaptive,
98    /// Statistical sampling - preserves key statistics
99    Statistical,
100    /// LOD (Level of Detail) sampling - based on zoom level
101    LevelOfDetail(f64),
102}
103
104/// Data sampler for reducing dataset size while preserving visual fidelity
105#[derive(Debug, Clone)]
106pub struct DataSampler {
107    strategy: SamplingStrategy,
108    cache: HashMap<String, Vec<DataPoint>>,
109}
110
111impl DataSampler {
112    /// Create a new data sampler
113    pub fn new(strategy: SamplingStrategy) -> Self {
114        Self {
115            strategy,
116            cache: HashMap::new(),
117        }
118    }
119
120    /// Sample data according to the strategy
121    pub fn sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
122        if data.len() <= target_size {
123            return data.to_vec();
124        }
125
126        match self.strategy {
127            SamplingStrategy::Uniform => self.uniform_sample(data, target_size),
128            SamplingStrategy::Adaptive => self.adaptive_sample(data, target_size),
129            SamplingStrategy::Statistical => self.statistical_sample(data, target_size),
130            SamplingStrategy::LevelOfDetail(zoom) => self.lod_sample(data, target_size, zoom),
131        }
132    }
133
134    /// Uniform sampling - evenly distributed points
135    fn uniform_sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
136        let step = data.len() as f64 / target_size as f64;
137        (0..target_size)
138            .map(|i| {
139                let index = (i as f64 * step).floor() as usize;
140                data[index.min(data.len() - 1)].clone()
141            })
142            .collect()
143    }
144
145    /// Adaptive sampling - more points in dense regions
146    fn adaptive_sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
147        // Simplified adaptive sampling - in practice would use density analysis
148        let mut sampled = Vec::new();
149        let chunk_size = data.len() / target_size;
150
151        for i in 0..target_size {
152            let start = i * chunk_size;
153            let end = ((i + 1) * chunk_size).min(data.len());
154            let chunk = &data[start..end];
155
156            // Find the point with maximum value in this chunk
157            if let Some(max_point) = chunk
158                .iter()
159                .max_by(|a, b| a.value.partial_cmp(&b.value).unwrap())
160            {
161                sampled.push(max_point.clone());
162            }
163        }
164
165        sampled
166    }
167
168    /// Statistical sampling - preserves key statistics
169    fn statistical_sample(&self, data: &[DataPoint], target_size: usize) -> Vec<DataPoint> {
170        // Simplified statistical sampling - in practice would preserve mean, variance, etc.
171        let mut sampled = Vec::new();
172
173        // Always include min and max points
174        if let (Some(min_point), Some(max_point)) = (
175            data.iter()
176                .min_by(|a, b| a.value.partial_cmp(&b.value).unwrap()),
177            data.iter()
178                .max_by(|a, b| a.value.partial_cmp(&b.value).unwrap()),
179        ) {
180            sampled.push(min_point.clone());
181            sampled.push(max_point.clone());
182        }
183
184        // Fill remaining with uniform sampling
185        let remaining = target_size.saturating_sub(sampled.len());
186        if remaining > 0 {
187            let uniform_sample = self.uniform_sample(data, remaining);
188            sampled.extend(uniform_sample);
189        }
190
191        sampled
192    }
193
194    /// Level of detail sampling based on zoom level
195    fn lod_sample(&self, data: &[DataPoint], target_size: usize, zoom: f64) -> Vec<DataPoint> {
196        // Adjust target size based on zoom level
197        let adjusted_size = (target_size as f64 * zoom).ceil() as usize;
198        self.uniform_sample(data, adjusted_size.min(target_size))
199    }
200}
201
202// ============================================================================
203// WebGL/WebGPU Acceleration
204// ============================================================================
205
206/// WebGL renderer for hardware-accelerated rendering
207#[derive(Debug, Clone)]
208pub struct WebGLRenderer {
209    pub width: u32,
210    pub height: u32,
211    pub shader_cache: HashMap<String, u32>,
212    pub buffer_cache: HashMap<String, u32>,
213    pub is_initialized: bool,
214}
215
216impl WebGLRenderer {
217    /// Create a new WebGL renderer
218    pub fn new(width: u32, height: u32) -> Self {
219        Self {
220            width,
221            height,
222            shader_cache: HashMap::new(),
223            buffer_cache: HashMap::new(),
224            is_initialized: false,
225        }
226    }
227
228    /// Initialize the WebGL context
229    pub fn initialize(&mut self) -> Result<(), String> {
230        // In practice, this would initialize WebGL context
231        self.is_initialized = true;
232        Ok(())
233    }
234
235    /// Check if the renderer is initialized
236    pub fn is_initialized(&self) -> bool {
237        self.is_initialized
238    }
239
240    /// Compile a shader program
241    pub fn compile_shader_program(&mut self, vertex: &str, fragment: &str) -> Option<u32> {
242        let key = format!("{}:{}", vertex, fragment);
243        if let Some(&program) = self.shader_cache.get(&key) {
244            return Some(program);
245        }
246
247        // In practice, this would compile WebGL shaders
248        let program = self.shader_cache.len() as u32 + 1;
249        self.shader_cache.insert(key, program);
250        Some(program)
251    }
252
253    /// Render a batch of primitives
254    pub fn render_batch(&mut self, batch: &RenderBatch) -> Result<(), String> {
255        if !self.is_initialized {
256            return Err("WebGL renderer not initialized".to_string());
257        }
258
259        // In practice, this would use WebGL to render the batch
260        let _ = batch.points.len();
261        Ok(())
262    }
263
264    /// Clear the render target
265    pub fn clear(&mut self, _color: Color) -> Result<(), String> {
266        if !self.is_initialized {
267            return Err("WebGL renderer not initialized".to_string());
268        }
269
270        // In practice, this would clear the WebGL framebuffer
271        Ok(())
272    }
273}
274
275/// WebGPU renderer for modern hardware acceleration
276#[derive(Debug, Clone)]
277pub struct WebGPURenderer {
278    pub width: u32,
279    pub height: u32,
280    pub buffer_pool: Vec<Buffer>,
281    pub shader_cache: HashMap<String, u32>,
282    pub is_initialized: bool,
283}
284
285impl WebGPURenderer {
286    /// Create a new WebGPU renderer
287    pub fn new(width: u32, height: u32) -> Self {
288        Self {
289            width,
290            height,
291            buffer_pool: Vec::new(),
292            shader_cache: HashMap::new(),
293            is_initialized: false,
294        }
295    }
296
297    /// Initialize the WebGPU context
298    pub fn initialize(&mut self) -> Result<(), String> {
299        // In practice, this would initialize WebGPU context
300        self.is_initialized = true;
301        Ok(())
302    }
303
304    /// Check if the renderer is initialized
305    pub fn is_initialized(&self) -> bool {
306        self.is_initialized
307    }
308
309    /// Allocate a buffer from the pool
310    pub fn allocate_buffer(&mut self, size: usize) -> Option<Buffer> {
311        // Try to reuse a buffer from the pool
312        if let Some(index) = self.buffer_pool.iter().position(|b| b.size >= size) {
313            return Some(self.buffer_pool.remove(index));
314        }
315
316        // Create a new buffer
317        Some(Buffer {
318            size,
319            id: self.buffer_pool.len() as u32 + 1,
320        })
321    }
322
323    /// Deallocate a buffer back to the pool
324    pub fn deallocate_buffer(&mut self, buffer: Buffer) {
325        self.buffer_pool.push(buffer);
326    }
327
328    /// Render a batch using WebGPU
329    pub fn render_batch(&mut self, batch: &RenderBatch) -> Result<(), String> {
330        if !self.is_initialized {
331            return Err("WebGPU renderer not initialized".to_string());
332        }
333
334        // In practice, this would use WebGPU to render the batch
335        let _ = batch.points.len();
336        Ok(())
337    }
338}
339
340/// Represents a GPU buffer
341#[derive(Debug, Clone)]
342pub struct Buffer {
343    pub size: usize,
344    pub id: u32,
345}
346
347/// Batch of rendering primitives
348#[derive(Debug, Clone)]
349pub struct RenderBatch {
350    pub points: Vec<(Point2D, Color)>,
351    pub lines: Vec<(Point2D, Point2D, Color)>,
352    pub triangles: Vec<(Point2D, Point2D, Point2D, Color)>,
353}
354
355impl RenderBatch {
356    /// Create a new render batch
357    pub fn new() -> Self {
358        Self {
359            points: Vec::new(),
360            lines: Vec::new(),
361            triangles: Vec::new(),
362        }
363    }
364
365    /// Add a point to the batch
366    pub fn add_point(&mut self, point: Point2D, color: Color) {
367        self.points.push((point, color));
368    }
369
370    /// Add a line to the batch
371    pub fn add_line(&mut self, start: Point2D, end: Point2D, color: Color) {
372        self.lines.push((start, end, color));
373    }
374
375    /// Add a triangle to the batch
376    pub fn add_triangle(&mut self, a: Point2D, b: Point2D, c: Point2D, color: Color) {
377        self.triangles.push((a, b, c, color));
378    }
379
380    /// Clear the batch
381    pub fn clear(&mut self) {
382        self.points.clear();
383        self.lines.clear();
384        self.triangles.clear();
385    }
386
387    /// Get the total number of primitives
388    pub fn primitive_count(&self) -> usize {
389        self.points.len() + self.lines.len() + self.triangles.len()
390    }
391}
392
393/// 2D point
394#[derive(Debug, Clone, Copy)]
395pub struct Point2D {
396    pub x: f64,
397    pub y: f64,
398}
399
400/// Color with RGBA components
401#[derive(Debug, Clone, Copy)]
402pub struct Color {
403    pub r: f32,
404    pub g: f32,
405    pub b: f32,
406    pub a: f32,
407}
408
409impl Color {
410    /// Create a new color
411    pub fn new(r: f32, g: f32, b: f32, a: f32) -> Self {
412        Self { r, g, b, a }
413    }
414
415    /// Create a color from RGB values (0-255)
416    pub fn from_rgb(r: u8, g: u8, b: u8) -> Self {
417        Self {
418            r: r as f32 / 255.0,
419            g: g as f32 / 255.0,
420            b: b as f32 / 255.0,
421            a: 1.0,
422        }
423    }
424
425    /// Create a color from RGBA values (0-255)
426    pub fn from_rgba(r: u8, g: u8, b: u8, a: u8) -> Self {
427        Self {
428            r: r as f32 / 255.0,
429            g: g as f32 / 255.0,
430            b: b as f32 / 255.0,
431            a: a as f32 / 255.0,
432        }
433    }
434}
435
436// ============================================================================
437// Memory Optimization
438// ============================================================================
439
440/// Memory pool for efficient memory allocation
441#[derive(Debug, Clone)]
442pub struct MemoryPool {
443    pub total_size: usize,
444    pub used_size: usize,
445    pub available_size: usize,
446    pub allocations: Vec<Allocation>,
447}
448
449impl MemoryPool {
450    /// Create a new memory pool
451    pub fn new(size: usize) -> Self {
452        Self {
453            total_size: size,
454            used_size: 0,
455            available_size: size,
456            allocations: Vec::new(),
457        }
458    }
459
460    /// Allocate memory from the pool
461    pub fn allocate(&mut self, size: usize) -> Option<*mut u8> {
462        if self.available_size < size {
463            return None;
464        }
465
466        // Find a suitable free block
467        if let Some(index) = self.find_free_block(size) {
468            let allocation = &mut self.allocations[index];
469            allocation.size = size;
470            allocation.used = true;
471            self.used_size += size;
472            self.available_size -= size;
473            return Some(allocation.ptr);
474        }
475
476        // Allocate new block
477        let ptr = std::ptr::null_mut(); // Simplified for testing
478        self.allocations.push(Allocation {
479            ptr,
480            size,
481            used: true,
482        });
483        self.used_size += size;
484        self.available_size -= size;
485        Some(ptr)
486    }
487
488    /// Deallocate memory back to the pool
489    pub fn deallocate(&mut self, ptr: *mut u8) {
490        if let Some(allocation) = self.allocations.iter_mut().find(|a| a.ptr == ptr) {
491            self.used_size -= allocation.size;
492            self.available_size += allocation.size;
493            allocation.used = false;
494        }
495    }
496
497    /// Find a free block of sufficient size
498    fn find_free_block(&self, size: usize) -> Option<usize> {
499        self.allocations
500            .iter()
501            .position(|a| !a.used && a.size >= size)
502    }
503
504    /// Defragment the memory pool
505    pub fn defragment(&mut self) {
506        // Sort allocations by address and merge adjacent free blocks
507        self.allocations.sort_by(|a, b| a.ptr.cmp(&b.ptr));
508
509        let mut i = 0;
510        while i < self.allocations.len() - 1 {
511            if !self.allocations[i].used && !self.allocations[i + 1].used {
512                // Merge adjacent free blocks
513                self.allocations[i].size += self.allocations[i + 1].size;
514                self.allocations.remove(i + 1);
515            } else {
516                i += 1;
517            }
518        }
519    }
520}
521
522/// Memory allocation record
523#[derive(Debug, Clone)]
524pub struct Allocation {
525    pub ptr: *mut u8,
526    pub size: usize,
527    pub used: bool,
528}
529
530/// Garbage collector for managing object lifetimes
531#[derive(Debug, Clone)]
532pub struct GarbageCollector {
533    objects: Vec<Object>,
534    next_id: usize,
535}
536
537impl GarbageCollector {
538    /// Create a new garbage collector
539    pub fn new() -> Self {
540        Self {
541            objects: Vec::new(),
542            next_id: 0,
543        }
544    }
545
546    /// Allocate a new object
547    pub fn allocate_object(&mut self, name: &str) -> ObjectId {
548        let id = ObjectId(self.next_id);
549        self.next_id += 1;
550
551        self.objects.push(Object {
552            id,
553            name: name.to_string(),
554            reachable: false,
555            size: 0, // Simplified for testing
556        });
557
558        id
559    }
560
561    /// Mark an object as reachable
562    pub fn mark_reachable(&mut self, id: ObjectId) {
563        if let Some(obj) = self.objects.iter_mut().find(|o| o.id == id) {
564            obj.reachable = true;
565        }
566    }
567
568    /// Run garbage collection
569    pub fn collect(&mut self) {
570        // Remove unreachable objects
571        self.objects.retain(|obj| obj.reachable);
572
573        // Reset reachability flags
574        for obj in &mut self.objects {
575            obj.reachable = false;
576        }
577    }
578
579    /// Get the number of objects
580    pub fn object_count(&self) -> usize {
581        self.objects.len()
582    }
583
584    /// Check if an object is allocated
585    pub fn is_allocated(&self, id: ObjectId) -> bool {
586        self.objects.iter().any(|obj| obj.id == id)
587    }
588
589    /// Get memory usage statistics
590    pub fn get_memory_stats(&self) -> MemoryStats {
591        let total_size: usize = self.objects.iter().map(|obj| obj.size).sum();
592        MemoryStats {
593            object_count: self.objects.len(),
594            total_size,
595            reachable_count: self.objects.iter().filter(|obj| obj.reachable).count(),
596        }
597    }
598}
599
600/// Object identifier
601#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
602pub struct ObjectId(usize);
603
604/// Object in the garbage collector
605#[derive(Debug, Clone)]
606pub struct Object {
607    pub id: ObjectId,
608    pub name: String,
609    pub reachable: bool,
610    pub size: usize,
611}
612
613/// Memory usage statistics
614#[derive(Debug, Clone)]
615pub struct MemoryStats {
616    pub object_count: usize,
617    pub total_size: usize,
618    pub reachable_count: usize,
619}
620
621// ============================================================================
622// Performance Monitoring
623// ============================================================================
624
625/// Performance monitor for tracking and optimizing performance
626#[derive(Debug, Clone)]
627pub struct PerformanceMonitor {
628    pub metrics: HashMap<String, PerformanceMetric>,
629    pub budgets: HashMap<String, Duration>,
630    pub enabled: bool,
631}
632
633impl PerformanceMonitor {
634    /// Create a new performance monitor
635    pub fn new() -> Self {
636        Self {
637            metrics: HashMap::new(),
638            budgets: HashMap::new(),
639            enabled: true,
640        }
641    }
642
643    /// Check if monitoring is enabled
644    pub fn is_enabled(&self) -> bool {
645        self.enabled
646    }
647
648    /// Enable or disable monitoring
649    pub fn set_enabled(&mut self, enabled: bool) {
650        self.enabled = enabled;
651    }
652
653    /// Start timing an operation
654    pub fn start_timer(&mut self, name: &str) {
655        if !self.enabled {
656            return;
657        }
658
659        let metric = PerformanceMetric {
660            name: name.to_string(),
661            start_time: Instant::now(),
662            duration: Duration::ZERO,
663            call_count: 1,
664            min_duration: Duration::MAX,
665            max_duration: Duration::ZERO,
666            total_duration: Duration::ZERO,
667        };
668        self.metrics.insert(name.to_string(), metric);
669    }
670
671    /// End timing an operation
672    pub fn end_timer(&mut self, name: &str) {
673        if !self.enabled {
674            return;
675        }
676
677        if let Some(metric) = self.metrics.get_mut(name) {
678            let duration = metric.start_time.elapsed();
679            metric.duration = duration;
680            metric.total_duration += duration;
681            metric.min_duration = metric.min_duration.min(duration);
682            metric.max_duration = metric.max_duration.max(duration);
683        }
684    }
685
686    /// Get all performance metrics
687    pub fn get_metrics(&self) -> &HashMap<String, PerformanceMetric> {
688        &self.metrics
689    }
690
691    /// Set a performance budget for an operation
692    pub fn set_budget(&mut self, name: &str, budget: Duration) {
693        self.budgets.insert(name.to_string(), budget);
694    }
695
696    /// Check if an operation is over budget
697    pub fn is_over_budget(&self, name: &str) -> bool {
698        if let (Some(metric), Some(budget)) = (self.metrics.get(name), self.budgets.get(name)) {
699            metric.duration > *budget
700        } else {
701            false
702        }
703    }
704
705    /// Get optimization suggestions
706    pub fn get_optimization_suggestions(&self) -> Vec<String> {
707        let mut suggestions = Vec::new();
708
709        for (name, metric) in &self.metrics {
710            if metric.duration > Duration::from_millis(100) {
711                suggestions.push(format!(
712                    "Consider optimizing {} (took {:?}, avg: {:?})",
713                    name,
714                    metric.duration,
715                    metric.total_duration / metric.call_count as u32
716                ));
717            }
718
719            if metric.call_count > 1000 {
720                suggestions.push(format!(
721                    "Consider batching {} (called {} times)",
722                    name, metric.call_count
723                ));
724            }
725        }
726
727        suggestions
728    }
729
730    /// Get performance report
731    pub fn get_performance_report(&self) -> PerformanceReport {
732        let mut slow_operations = Vec::new();
733        let mut over_budget = Vec::new();
734
735        for (name, metric) in &self.metrics {
736            if metric.duration > Duration::from_millis(50) {
737                slow_operations.push((name.clone(), metric.duration));
738            }
739
740            if self.is_over_budget(name) {
741                over_budget.push(name.clone());
742            }
743        }
744
745        slow_operations.sort_by(|a, b| b.1.cmp(&a.1));
746
747        PerformanceReport {
748            total_operations: self.metrics.len(),
749            slow_operations,
750            over_budget,
751            suggestions: self.get_optimization_suggestions(),
752        }
753    }
754}
755
756/// Performance metric for a single operation
757#[derive(Debug, Clone)]
758pub struct PerformanceMetric {
759    pub name: String,
760    pub start_time: Instant,
761    pub duration: Duration,
762    pub call_count: u32,
763    pub min_duration: Duration,
764    pub max_duration: Duration,
765    pub total_duration: Duration,
766}
767
768/// Performance report
769#[derive(Debug, Clone)]
770pub struct PerformanceReport {
771    pub total_operations: usize,
772    pub slow_operations: Vec<(String, Duration)>,
773    pub over_budget: Vec<String>,
774    pub suggestions: Vec<String>,
775}
776
777// ============================================================================
778// Data Point (from existing code)
779// ============================================================================
780
781/// Data point for visualization
782#[derive(Debug, Clone)]
783pub struct DataPoint {
784    pub x: f64,
785    pub y: f64,
786    pub value: f64,
787}