[−][src]Struct legion::EntityAllocator
Manages the allocation and deletion of Entity
IDs within a world.
Methods
impl EntityAllocator
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pub fn is_alive(&self, entity: &Entity) -> bool
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Determines if the given Entity
is considered alive.
pub fn create_entity(&mut self) -> Entity
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Allocates a new unused Entity
ID.
Trait Implementations
impl Drop for EntityAllocator
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impl Debug for EntityAllocator
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Auto Trait Implementations
impl Send for EntityAllocator
impl Sync for EntityAllocator
Blanket Implementations
impl<T> EntityData for T where
T: 'static + Send + Sync + Debug,
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T: 'static + Send + Sync + Debug,
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Downcast for T where
T: Any,
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T: Any,