leftwm_core::config

Trait Config

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pub trait Config {
Show 36 methods // Required methods fn create_list_of_tag_labels(&self) -> Vec<String>; fn workspaces(&self) -> Option<Vec<Workspace>>; fn focus_behaviour(&self) -> FocusBehaviour; fn mousekey(&self) -> Vec<String>; fn create_list_of_scratchpads(&self) -> Vec<ScratchPad>; fn layouts(&self) -> Vec<String>; fn layout_definitions(&self) -> Vec<Layout>; fn layout_mode(&self) -> LayoutMode; fn insert_behavior(&self) -> InsertBehavior; fn single_window_border(&self) -> bool; fn focus_new_windows(&self) -> bool; fn command_handler<H: Handle, SERVER>( command: &str, manager: &mut Manager<H, Self, SERVER>, ) -> bool where SERVER: DisplayServer<H>, Self: Sized; fn always_float(&self) -> bool; fn default_width(&self) -> i32; fn default_height(&self) -> i32; fn border_width(&self) -> i32; fn margin(&self) -> Margins; fn workspace_margin(&self) -> Option<Margins>; fn gutter(&self) -> Option<Vec<Gutter>>; fn default_border_color(&self) -> String; fn floating_border_color(&self) -> String; fn focused_border_color(&self) -> String; fn background_color(&self) -> String; fn on_new_window_cmd(&self) -> Option<String>; fn get_list_of_gutters(&self) -> Vec<Gutter>; fn auto_derive_workspaces(&self) -> bool; fn disable_tile_drag(&self) -> bool; fn disable_window_snap(&self) -> bool; fn sloppy_mouse_follows_focus(&self) -> bool; fn create_follows_cursor(&self) -> bool; fn reposition_cursor_on_resize(&self) -> bool; fn window_hiding_strategy(&self) -> WindowHidingStrategy; fn save_state<H: Handle>(&self, state: &State<H>); fn load_state<H: Handle>(&self, state: &mut State<H>); fn setup_predefined_window<H: Handle>( &self, state: &mut State<H>, window: &mut Window<H>, ) -> bool; // Provided method fn load_window<H: Handle>(&self, window: &mut Window<H>) { ... }
}

Required Methods§

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fn create_list_of_tag_labels(&self) -> Vec<String>

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fn workspaces(&self) -> Option<Vec<Workspace>>

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fn focus_behaviour(&self) -> FocusBehaviour

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fn mousekey(&self) -> Vec<String>

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fn create_list_of_scratchpads(&self) -> Vec<ScratchPad>

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fn layouts(&self) -> Vec<String>

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fn layout_definitions(&self) -> Vec<Layout>

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fn layout_mode(&self) -> LayoutMode

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fn insert_behavior(&self) -> InsertBehavior

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fn single_window_border(&self) -> bool

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fn focus_new_windows(&self) -> bool

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fn command_handler<H: Handle, SERVER>( command: &str, manager: &mut Manager<H, Self, SERVER>, ) -> bool
where SERVER: DisplayServer<H>, Self: Sized,

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fn always_float(&self) -> bool

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fn default_width(&self) -> i32

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fn default_height(&self) -> i32

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fn border_width(&self) -> i32

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fn margin(&self) -> Margins

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fn workspace_margin(&self) -> Option<Margins>

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fn gutter(&self) -> Option<Vec<Gutter>>

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fn default_border_color(&self) -> String

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fn floating_border_color(&self) -> String

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fn focused_border_color(&self) -> String

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fn background_color(&self) -> String

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fn on_new_window_cmd(&self) -> Option<String>

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fn get_list_of_gutters(&self) -> Vec<Gutter>

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fn auto_derive_workspaces(&self) -> bool

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fn disable_tile_drag(&self) -> bool

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fn disable_window_snap(&self) -> bool

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fn sloppy_mouse_follows_focus(&self) -> bool

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fn create_follows_cursor(&self) -> bool

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fn reposition_cursor_on_resize(&self) -> bool

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fn window_hiding_strategy(&self) -> WindowHidingStrategy

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fn save_state<H: Handle>(&self, state: &State<H>)

Attempt to write current state to a file.

It will be used to restore the state after soft reload.

Note: this function cannot fail.

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fn load_state<H: Handle>(&self, state: &mut State<H>)

Load saved state if it exists.

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fn setup_predefined_window<H: Handle>( &self, state: &mut State<H>, window: &mut Window<H>, ) -> bool

Handle window placement based on WM_CLASS

Provided Methods§

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fn load_window<H: Handle>(&self, window: &mut Window<H>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§