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use super::{Config, DisplayEvent, Manager, Mode};
use crate::display_action::DisplayAction;
use crate::display_servers::DisplayServer;
use crate::models::WindowHandle;
use crate::State;
impl<C: Config, SERVER: DisplayServer> Manager<C, SERVER> {
pub fn display_event_handler(&mut self, event: DisplayEvent) -> bool {
let state = &mut self.state;
match event {
DisplayEvent::ScreenCreate(s) => self.screen_create_handler(s),
DisplayEvent::WindowCreate(w, x, y) => self.window_created_handler(w, x, y),
DisplayEvent::WindowChange(w) => self.window_changed_handler(w),
DisplayEvent::WindowDestroy(handle) => self.window_destroyed_handler(&handle),
DisplayEvent::SendCommand(command) => self.command_handler(&command),
DisplayEvent::MouseCombo(mod_mask, button, handle, x, y) => self
.state
.mouse_combo_handler(mod_mask, button, handle, x, y),
DisplayEvent::WindowTakeFocus(handle) => from_window_take_focus(state, handle),
DisplayEvent::HandleWindowFocus(handle) => from_handle_window_focus(state, handle),
DisplayEvent::MoveFocusTo(x, y) => from_move_focus_to(state, x, y),
DisplayEvent::VerifyFocusedAt(handle) => from_verify_focus_at(state, handle),
DisplayEvent::ChangeToNormalMode => from_change_to_normal_mode(state),
DisplayEvent::Movement(handle, x, y) => from_movement(state, handle, x, y),
DisplayEvent::MoveWindow(handle, x, y) => from_move_window(self, handle, x, y),
DisplayEvent::ResizeWindow(handle, x, y) => from_resize_window(self, handle, x, y),
DisplayEvent::ConfigureXlibWindow(handle) => from_configure_xlib_window(state, handle),
}
}
}
fn from_window_take_focus(state: &mut State, handle: WindowHandle) -> bool {
state.focus_window(&handle);
false
}
fn from_handle_window_focus(state: &mut State, handle: WindowHandle) -> bool {
state.handle_window_focus(&handle);
false
}
fn from_move_focus_to(state: &mut State, x: i32, y: i32) -> bool {
state.focus_window_with_point(x, y);
false
}
fn from_verify_focus_at(state: &mut State, handle: WindowHandle) -> bool {
if state.focus_manager.behaviour.is_sloppy() {
state.validate_focus_at(&handle);
}
false
}
fn from_change_to_normal_mode(state: &mut State) -> bool {
match state.mode {
Mode::MovingWindow(h) | Mode::ResizingWindow(h) => {
if let Some(window) = state.windows.iter_mut().find(|w| w.handle == h) {
let loc = window.calculated_xyhw();
let (x, y) = loc.center();
let (margin_multiplier, tag, normal) =
match state.workspaces.iter().find(|ws| ws.contains_point(x, y)) {
Some(ws) => (ws.margin_multiplier(), ws.tag, ws.xyhw),
None => (1.0, Some(1), window.normal),
};
let mut offset = window.get_floating_offsets().unwrap_or_default();
let exact = window.normal + offset;
offset = exact - normal;
window.set_floating_offsets(Some(offset));
window.tag = tag;
window.apply_margin_multiplier(margin_multiplier);
let act = DisplayAction::SetWindowTag(window.handle, tag);
state.actions.push_back(act);
}
state.focus_window(&h);
}
_ => {}
}
state.mode = Mode::Normal;
true
}
fn from_movement(state: &mut State, handle: WindowHandle, x: i32, y: i32) -> bool {
if state.screens.iter().any(|s| s.root == handle) {
state.focus_workspace_with_point(x, y);
}
false
}
fn from_move_window<C: Config, SERVER: DisplayServer>(
manager: &mut Manager<C, SERVER>,
handle: WindowHandle,
x: i32,
y: i32,
) -> bool {
if let Mode::ReadyToMove(h) = manager.state.mode {
manager.state.mode = Mode::MovingWindow(h);
prepare_window(&mut manager.state, h);
}
manager.window_move_handler(&handle, x, y)
}
fn from_resize_window<C: Config, SERVER: DisplayServer>(
manager: &mut Manager<C, SERVER>,
handle: WindowHandle,
x: i32,
y: i32,
) -> bool {
if let Mode::ReadyToResize(h) = manager.state.mode {
manager.state.mode = Mode::ResizingWindow(h);
prepare_window(&mut manager.state, h);
}
manager.window_resize_handler(&handle, x, y)
}
fn from_configure_xlib_window(state: &mut State, handle: WindowHandle) -> bool {
if let Some(window) = state.windows.iter().find(|w| w.handle == handle) {
let act = DisplayAction::ConfigureXlibWindow(window.clone());
state.actions.push_back(act);
}
false
}
fn prepare_window(state: &mut State, handle: WindowHandle) {
if let Some(w) = state.windows.iter_mut().find(|w| w.handle == handle) {
if w.floating() {
let offset = w.get_floating_offsets().unwrap_or_default();
w.start_loc = Some(offset);
} else {
let container = w.container_size.unwrap_or_default();
let normal = w.normal;
let floating = normal - container;
w.set_floating_offsets(Some(floating));
w.start_loc = Some(floating);
w.set_floating(true);
}
}
state.move_to_top(&handle);
}