Trait leftwm_core::config::Config
source · [−]pub trait Config {
Show 29 methods
fn mapped_bindings(&self) -> Vec<Keybind>;
fn create_list_of_tag_labels(&self) -> Vec<String>;
fn workspaces(&self) -> Option<Vec<Workspace>>;
fn focus_behaviour(&self) -> FocusBehaviour;
fn mousekey(&self) -> Vec<String>;
fn create_list_of_scratchpads(&self) -> Vec<ScratchPad>;
fn layouts(&self) -> Vec<Layout>;
fn layout_mode(&self) -> LayoutMode;
fn insert_behavior(&self) -> InsertBehavior;
fn focus_new_windows(&self) -> bool;
fn command_handler<SERVER>(
command: &str,
manager: &mut Manager<Self, SERVER>
) -> bool
where
SERVER: DisplayServer,
Self: Sized;
fn always_float(&self) -> bool;
fn default_width(&self) -> i32;
fn default_height(&self) -> i32;
fn border_width(&self) -> i32;
fn margin(&self) -> Margins;
fn workspace_margin(&self) -> Option<Margins>;
fn gutter(&self) -> Option<Vec<Gutter>>;
fn default_border_color(&self) -> String;
fn floating_border_color(&self) -> String;
fn focused_border_color(&self) -> String;
fn on_new_window_cmd(&self) -> Option<String>;
fn get_list_of_gutters(&self) -> Vec<Gutter>;
fn max_window_width(&self) -> Option<Size>;
fn disable_tile_drag(&self) -> bool;
fn save_state(&self, state: &State);
fn load_state(&self, state: &mut State);
fn setup_predefined_window(&self, window: &mut Window) -> bool;
fn load_window(&self, window: &mut Window) { ... }
}
Required Methods
fn mapped_bindings(&self) -> Vec<Keybind>
fn mapped_bindings(&self) -> Vec<Keybind>
Returns a collection of bindings with the mod key mapped.
fn create_list_of_tag_labels(&self) -> Vec<String>
fn workspaces(&self) -> Option<Vec<Workspace>>
fn focus_behaviour(&self) -> FocusBehaviour
fn create_list_of_scratchpads(&self) -> Vec<ScratchPad>
fn layout_mode(&self) -> LayoutMode
fn insert_behavior(&self) -> InsertBehavior
fn focus_new_windows(&self) -> bool
fn command_handler<SERVER>(
command: &str,
manager: &mut Manager<Self, SERVER>
) -> bool where
SERVER: DisplayServer,
Self: Sized,
fn always_float(&self) -> bool
fn default_width(&self) -> i32
fn default_height(&self) -> i32
fn border_width(&self) -> i32
fn workspace_margin(&self) -> Option<Margins>
fn default_border_color(&self) -> String
fn floating_border_color(&self) -> String
fn focused_border_color(&self) -> String
fn on_new_window_cmd(&self) -> Option<String>
fn get_list_of_gutters(&self) -> Vec<Gutter>
fn max_window_width(&self) -> Option<Size>
fn disable_tile_drag(&self) -> bool
fn save_state(&self, state: &State)
fn save_state(&self, state: &State)
Attempt to write current state to a file.
It will be used to restore the state after soft reload.
Note: this function cannot fail.
fn load_state(&self, state: &mut State)
fn load_state(&self, state: &mut State)
Load saved state if it exists.
fn setup_predefined_window(&self, window: &mut Window) -> bool
fn setup_predefined_window(&self, window: &mut Window) -> bool
Handle window placement based on WM_CLASS