1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
use crate::config::Config;
use crate::display_servers::DisplayServer;
use crate::models::Manager;
use crate::models::Mode;
use crate::models::WindowHandle;
use crate::utils::xkeysym_lookup::Button;
use crate::utils::xkeysym_lookup::ModMask;
use crate::{display_action::DisplayAction, models::FocusBehaviour};
use x11_dl::xlib;
impl<C: Config, SERVER: DisplayServer> Manager<C, SERVER> {
pub fn mouse_combo_handler(
&mut self,
modmask: ModMask,
button: Button,
handle: WindowHandle,
modifier: ModMask,
) -> bool {
let act = build_action(self, modmask, button, handle, modifier);
if let Some(act) = act {
self.state
.windows
.iter_mut()
.filter(|w| w.handle == handle)
.for_each(|w| {
if w.floating() {
let offset = w.get_floating_offsets().unwrap_or_default();
w.start_loc = Some(offset);
} else {
let container = w.container_size.unwrap_or_default();
let normal = w.normal;
let floating = normal - container;
w.set_floating_offsets(Some(floating));
w.start_loc = Some(floating);
w.set_floating(true);
}
});
self.move_to_top(&handle);
self.state.actions.push_back(act);
return false;
}
true
}
}
fn build_action<C: Config, SERVER: DisplayServer>(
manager: &mut Manager<C, SERVER>,
mod_mask: ModMask,
button: Button,
window: WindowHandle,
modifier: ModMask,
) -> Option<DisplayAction> {
match button {
xlib::Button1 => {
if mod_mask == modifier || mod_mask == (modifier | xlib::ShiftMask) {
let _ = manager
.state
.windows
.iter()
.find(|w| w.handle == window && w.can_move())?;
manager.state.mode = Mode::MovingWindow(window);
return Some(DisplayAction::StartMovingWindow(window));
}
if manager.state.focus_manager.behaviour == FocusBehaviour::ClickTo {
manager.focus_window(&window);
}
None
}
xlib::Button3 => {
let _ = manager
.state
.windows
.iter()
.find(|w| w.handle == window && w.can_resize())?;
manager.state.mode = Mode::ResizingWindow(window);
Some(DisplayAction::StartResizingWindow(window))
}
_ => None,
}
}