leetcode_tui_core/
help.rsuse ratatui::widgets::*;
pub struct Help {
state: TableState,
items: Vec<Vec<&'static str>>,
visible: bool,
}
impl Default for Help {
fn default() -> Self {
let mut help = Self {
state: TableState::default(),
items: vec![
vec!["t", "Move to Next Topic"],
vec!["T", "Move to Previous Topic"],
vec!["Ctrl+s", "Show/Hide topic stats"],
vec!["j/Down", "Move to Next Question"],
vec!["k/Up", "Move to Previous Question"],
vec!["r", "Move to Random Question"],
vec!["Enter", "Read Question/Selection"],
vec!["e", "Open Editor"],
vec!["R", "Run Solution"],
vec!["s", "Submit Solution"],
vec!["/", "Search"],
vec!["c", "Open config file"],
],
visible: Default::default(),
};
if !help.items.is_empty() {
help.state.select(Some(0));
}
help
}
}
impl Help {
pub fn is_visible(&self) -> bool {
self.visible
}
pub fn get_mut_state(&mut self) -> &mut TableState {
&mut self.state
}
}
impl Help {
pub fn toggle(&mut self) -> bool {
self.visible = !self.visible;
true
}
pub fn get_items(&self) -> &Vec<Vec<&'static str>> {
&self.items
}
pub fn next(&mut self) -> bool {
let i = match self.state.selected() {
Some(i) => {
if i >= self.items.len() - 1 {
0
} else {
i + 1
}
}
None => 0,
};
self.state.select(Some(i));
true
}
pub fn previous(&mut self) -> bool {
let i = match self.state.selected() {
Some(i) => {
if i == 0 {
self.items.len() - 1
} else {
i - 1
}
}
None => 0,
};
self.state.select(Some(i));
true
}
pub fn get_headers() {}
}