use crate::axislike::{VirtualAxis, VirtualDPad};
use crate::user_input::{InputKind, UserInput};
use itertools::Itertools;
use std::fmt::Display;
impl Display for UserInput {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
UserInput::Single(button) => write!(f, "{button}"),
UserInput::Chord(button_set) => f.write_str(&button_set.iter().join("+")),
UserInput::VirtualDPad(VirtualDPad {
up,
down,
left,
right,
}) => {
write!(
f,
"VirtualDPad(up: {up}, down: {down}, left: {left}, right: {right})"
)
}
UserInput::VirtualAxis(VirtualAxis { negative, positive }) => {
write!(f, "VirtualDPad(negative: {negative}, positive: {positive})")
}
}
}
}
impl Display for InputKind {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
InputKind::SingleAxis(axis) => write!(f, "{axis:?}"),
InputKind::DualAxis(axis) => write!(f, "{axis:?}"),
InputKind::GamepadButton(button) => write!(f, "{button:?}"),
InputKind::Mouse(button) => write!(f, "{button:?}"),
InputKind::MouseWheel(button) => write!(f, "{button:?}"),
InputKind::MouseMotion(button) => write!(f, "{button:?}"),
InputKind::PhysicalKey(key_code) => write!(f, "{key_code:?}"),
InputKind::Modifier(button) => write!(f, "{button:?}"),
}
}
}