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use crate::user_input::{InputButton, UserInput};
use std::fmt::Display;
impl Display for UserInput {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
UserInput::Null => write!(f, ""),
UserInput::Single(button) => write!(f, "{button}"),
UserInput::Chord(button_set) => {
let mut string = String::default();
for button in button_set.iter() {
string.push('+');
string.push_str(&button.to_string());
}
write!(f, "{string}")
}
}
}
}
impl Display for InputButton {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
InputButton::Gamepad(button) => write!(f, "{button:?}"),
InputButton::Mouse(button) => write!(f, "{button:?}"),
InputButton::Keyboard(button) => write!(f, "{button:?}"),
}
}
}