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use bevy::input::{gamepad::GamepadButtonType, keyboard::KeyCode, mouse::MouseButton};
use petitset::PetitSet;
use strum::EnumIter;
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum UserInput {
Single(InputButton),
Chord(PetitSet<InputButton, 8>),
Null,
}
impl Default for UserInput {
fn default() -> Self {
UserInput::Null
}
}
impl UserInput {
pub fn chord(buttons: impl IntoIterator<Item = impl Into<InputButton>>) -> Self {
let mut length: u8 = 0;
let mut set: PetitSet<InputButton, 8> = PetitSet::default();
for button in buttons {
length += 1;
set.insert(button.into());
}
match length {
0 => UserInput::Null,
1 => UserInput::Single(set.into_iter().next().unwrap()),
_ => UserInput::Chord(set),
}
}
pub fn input_modes(&self) -> PetitSet<InputMode, 3> {
let mut set = PetitSet::default();
match self {
UserInput::Null => (),
UserInput::Single(button) => {
set.insert((*button).into());
}
UserInput::Chord(buttons) => {
for &button in buttons.iter() {
set.insert(button.into());
}
}
}
set
}
pub fn matches_input_mode(&self, input_mode: InputMode) -> bool {
match self {
UserInput::Single(button) => {
let button_mode: InputMode = (*button).into();
button_mode == input_mode
}
UserInput::Chord(set) => {
for button in set.iter() {
let button_mode: InputMode = (*button).into();
if button_mode == input_mode {
return true;
}
}
false
}
UserInput::Null => false,
}
}
}
impl From<InputButton> for UserInput {
fn from(input: InputButton) -> Self {
UserInput::Single(input)
}
}
impl From<GamepadButtonType> for UserInput {
fn from(input: GamepadButtonType) -> Self {
UserInput::Single(InputButton::Gamepad(input))
}
}
impl From<KeyCode> for UserInput {
fn from(input: KeyCode) -> Self {
UserInput::Single(InputButton::Keyboard(input))
}
}
impl From<MouseButton> for UserInput {
fn from(input: MouseButton) -> Self {
UserInput::Single(InputButton::Mouse(input))
}
}
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
pub enum InputMode {
Gamepad,
Keyboard,
Mouse,
}
impl From<InputButton> for InputMode {
fn from(button: InputButton) -> Self {
match button {
InputButton::Gamepad(_) => InputMode::Gamepad,
InputButton::Keyboard(_) => InputMode::Keyboard,
InputButton::Mouse(_) => InputMode::Mouse,
}
}
}
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum InputButton {
Gamepad(GamepadButtonType),
Keyboard(KeyCode),
Mouse(MouseButton),
}
impl From<GamepadButtonType> for InputButton {
fn from(input: GamepadButtonType) -> Self {
InputButton::Gamepad(input)
}
}
impl From<KeyCode> for InputButton {
fn from(input: KeyCode) -> Self {
InputButton::Keyboard(input)
}
}
impl From<MouseButton> for InputButton {
fn from(input: MouseButton) -> Self {
InputButton::Mouse(input)
}
}