[][src]Struct leafrender::render::Texture

pub struct Texture {
    pub tex_data: Vec<u8>,
    // some fields omitted
}

Handles textures, and provides mechanisms for interacting/drawing on them safely.

Fields

tex_data: Vec<u8>

Methods

impl Texture[src]

pub fn draw_pixel(&mut self, color: &Color, x: usize, y: usize)[src]

pub fn get_width(&self) -> usize[src]

pub fn get_height(&self) -> usize[src]

pub fn new(width: usize, height: usize) -> Self[src]

Creates a new Texture for drawing. This is only uploaded on demand.

Auto Trait Implementations

impl Send for Texture

impl Sync for Texture

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Erased for T