use embedded_hal::{
blocking::delay::{DelayMs, DelayUs},
digital::v2::{InputPin, OutputPin},
};
mod impl_builder_api;
use super::{
enums::basic_command::{Font, LineMode, MoveDirection, ShiftType, State},
pins::Pins,
LCD,
};
pub struct Builder<ControlPin, DBPin, const PIN_CNT: usize, Delayer>
where
ControlPin: OutputPin,
DBPin: OutputPin + InputPin,
Delayer: DelayMs<u32> + DelayUs<u32>,
{
pins: Option<Pins<ControlPin, DBPin, PIN_CNT>>,
delayer: Option<Delayer>,
line: LineMode,
font: Font,
display_on: State,
cursor_on: State,
cursor_blink: State,
dir: MoveDirection,
shift_type: ShiftType,
wait_interval_us: u32,
}
pub trait BuilderAPI<ControlPin, DBPin, const PIN_CNT: usize, Delayer>
where
ControlPin: OutputPin,
DBPin: OutputPin + InputPin,
Delayer: DelayMs<u32> + DelayUs<u32>,
{
fn new(pins: Pins<ControlPin, DBPin, PIN_CNT>, delayer: Delayer) -> Self;
fn build_and_init(self) -> LCD<ControlPin, DBPin, PIN_CNT, Delayer>;
fn set_wait_interval_us(self, interval: u32) -> Self;
fn get_wait_interval_us(&self) -> u32;
fn pop_pins(&mut self) -> Pins<ControlPin, DBPin, PIN_CNT>;
fn pop_delayer(&mut self) -> Delayer;
fn set_line(self, line: LineMode) -> Self;
fn get_line(&self) -> LineMode;
fn set_font(self, font: Font) -> Self;
fn get_font(&self) -> Font;
fn set_display(self, display: State) -> Self;
fn get_display(&self) -> State;
fn set_cursor(self, cursor: State) -> Self;
fn get_cursor(&self) -> State;
fn set_blink(self, blink: State) -> Self;
fn get_blink(&self) -> State;
fn set_direction(self, dir: MoveDirection) -> Self;
fn get_direction(&self) -> MoveDirection;
fn set_shift(self, shift: ShiftType) -> Self;
fn get_shift(&self) -> ShiftType;
}