lb_rs/model/svg/
buffer.rs

1use std::collections::HashMap;
2use std::fmt::Write;
3
4use bezier_rs::{Bezier, Subpath};
5use glam::{DAffine2, DMat2, DVec2};
6use indexmap::IndexMap;
7use serde::{Deserialize, Serialize};
8use usvg::fontdb::Database;
9use usvg::tiny_skia_path::{PathSegment, Point};
10use usvg::{Options, Paint, Transform};
11use uuid::Uuid;
12
13use super::WeakTransform;
14use super::diff::DiffState;
15use super::element::{
16    Color, DynamicColor, Element, ManipulatorGroupId, Path, Stroke, WeakImage, WeakImages,
17    WeakPathPressures,
18};
19
20const ZOOM_G_ID: &str = "lb_master_transform";
21const WEAK_IMAGE_G_ID: &str = "lb_images";
22const WEAK_PATH_PRESSURES_G_ID: &str = "lb_path_pressures";
23const WEAK_VIEWPORT_SETTINGS_G_ID: &str = "lb_viewport_settings";
24
25#[derive(Default, Clone)]
26pub struct Buffer {
27    pub elements: IndexMap<Uuid, Element>,
28    pub weak_images: WeakImages,
29    pub weak_path_pressures: WeakPathPressures,
30    pub weak_viewport_settings: WeakViewportSettings,
31    pub master_transform_changed: bool,
32    pub id_map: HashMap<Uuid, String>,
33}
34
35#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
36pub struct WeakRect {
37    pub min: (f32, f32),
38    pub max: (f32, f32),
39}
40
41#[derive(Clone, Default, Copy, Serialize, Deserialize)]
42pub struct WeakViewportSettings {
43    /// the drawable rect in the master-transformed plane
44    pub bounded_rect: Option<WeakRect>,
45    pub master_transform: WeakTransform,
46    pub viewport_transform: Option<WeakTransform>,
47    pub left_locked: bool,
48    pub right_locked: bool,
49    pub bottom_locked: bool,
50    pub top_locked: bool,
51}
52
53impl Buffer {
54    pub fn new(content: &str) -> Self {
55        let mut elements = IndexMap::default();
56        let mut id_map = HashMap::default();
57        let mut weak_images = WeakImages::default();
58        let mut weak_path_pressures = WeakPathPressures::default();
59        let mut weak_viewport_settings = WeakViewportSettings::default();
60
61        let maybe_tree = usvg::Tree::from_str(content, &Options::default(), &Database::default());
62
63        if let Err(err) = maybe_tree {
64            println!("{err:#?}");
65        } else {
66            let utree = maybe_tree.unwrap();
67
68            utree.root().children().iter().for_each(|u_el| {
69                parse_child(
70                    u_el,
71                    &mut elements,
72                    &mut weak_viewport_settings,
73                    &mut id_map,
74                    &mut weak_images,
75                    &mut weak_path_pressures,
76                )
77            });
78        }
79
80        Self {
81            elements,
82            id_map,
83            weak_images,
84            weak_viewport_settings,
85            weak_path_pressures,
86            master_transform_changed: false,
87        }
88    }
89
90    pub fn reload(
91        local_elements: &mut IndexMap<Uuid, Element>, local_weak_images: &mut WeakImages,
92        local_weak_pressures: &mut WeakPathPressures,
93        local_viewport_settings: &mut WeakViewportSettings, base_buffer: &Self,
94        remote_buffer: &Self,
95    ) {
96        // todo: convert weak images
97        for (id, base_img) in base_buffer.weak_images.iter() {
98            if let Some(remote_img) = remote_buffer.weak_images.get(id) {
99                if remote_img != base_img {
100                    local_weak_images.insert(*id, *remote_img);
101                }
102            } else {
103                // this was deleted remotly
104                local_weak_images.remove(id);
105                local_elements.shift_remove(id);
106            }
107        }
108
109        for (id, remote_img) in remote_buffer.weak_images.iter() {
110            if !base_buffer.weak_images.contains_key(id) {
111                local_weak_images.insert(*id, *remote_img);
112            }
113        }
114
115        let local_master_transform = Transform::from(local_viewport_settings.master_transform);
116
117        base_buffer
118            .elements
119            .iter()
120            .filter_map(|(id, el)| if let Element::Path(p) = el { Some((id, p)) } else { None })
121            .for_each(|(id, base_path)| {
122                if let Some(Element::Path(remote_path)) = remote_buffer.elements.get(id) {
123                    if remote_path != base_path {
124                        // this element was changed remotly
125                        let mut transformed_path = remote_path.clone();
126                        transformed_path.diff_state.transformed = Some(local_master_transform);
127                        transformed_path.diff_state.transformed = None;
128                        transformed_path
129                            .data
130                            .apply_transform(u_transform_to_bezier(&local_master_transform));
131                        transformed_path.diff_state.data_changed = true;
132
133                        local_elements.insert(*id, Element::Path(transformed_path.clone()));
134
135                        if let Some(remote_pressure) = remote_buffer.weak_path_pressures.get(id) {
136                            local_weak_pressures.insert(*id, remote_pressure.clone());
137                        }
138                    }
139                } else {
140                    // this was deleted remotely
141                    local_elements.shift_remove(id);
142                    local_weak_pressures.remove(id);
143                }
144            });
145
146        remote_buffer
147            .elements
148            .iter()
149            .filter_map(|(id, el)| if let Element::Path(p) = el { Some((id, p)) } else { None })
150            .enumerate()
151            .for_each(|(i, (id, remote_el))| {
152                if !base_buffer.elements.contains_key(id) {
153                    let mut transformed_path = remote_el.clone();
154                    transformed_path.diff_state.transformed = Some(local_master_transform);
155                    transformed_path
156                        .data
157                        .apply_transform(u_transform_to_bezier(&local_master_transform));
158
159                    transformed_path.diff_state.data_changed = true;
160                    transformed_path.diff_state.transformed = None;
161
162                    local_elements.insert_before(i, *id, Element::Path(transformed_path));
163                    if let Some(base_pressure) = remote_buffer.weak_path_pressures.get(id) {
164                        local_weak_pressures.insert(*id, base_pressure.clone());
165                    }
166                }
167            });
168    }
169
170    pub fn insert(&mut self, id: Uuid, mut el: Element) {
171        match el {
172            Element::Path(ref mut path) => {
173                path.diff_state.data_changed = true;
174                path.diff_state.transformed = None
175            }
176            Element::Image(ref mut image) => {
177                image.diff_state.data_changed = true;
178                image.diff_state.transformed = None
179            }
180            _ => {}
181        }
182        self.elements.insert_before(0, id, el);
183    }
184
185    pub fn hard_remove(&mut self, id: Uuid) {
186        self.elements.shift_remove(&id);
187    }
188
189    /// soft remove that marks the element as deleted but retains it in memeory
190    pub fn remove(&mut self, id: Uuid) {
191        if let Some(el) = self.elements.get_mut(&id) {
192            match el {
193                Element::Path(path) => {
194                    path.deleted = true;
195                    path.diff_state.delete_changed = true;
196                }
197                Element::Image(image) => {
198                    image.deleted = true;
199                    image.diff_state.delete_changed = true;
200                }
201                _ => {}
202            }
203        }
204    }
205    pub fn serialize(&self) -> String {
206        serialize_inner(
207            &self.id_map,
208            &self.elements,
209            &self.weak_viewport_settings,
210            &self.weak_images,
211            &self.weak_path_pressures,
212        )
213    }
214}
215
216pub fn serialize_inner(
217    id_map: &HashMap<Uuid, String>, elements: &IndexMap<Uuid, Element>,
218    weak_viewport_settings: &WeakViewportSettings, buffer_weak_images: &WeakImages,
219    weak_pressures: &WeakPathPressures,
220) -> String {
221    let mut root = r#"<svg xmlns="http://www.w3.org/2000/svg">"#.into();
222    let mut weak_images = WeakImages::default();
223    let master_transform = Transform::from(weak_viewport_settings.master_transform);
224
225    for (index, el) in elements.iter().enumerate() {
226        match el.1 {
227            Element::Path(p) => {
228                if p.deleted {
229                    continue;
230                }
231                let mut curv_attrs = " ".to_string();
232                // if it's empty then the curve will not be converted to string via bezier_rs
233                if let Some(stroke) = p.stroke {
234                    curv_attrs = format!(
235                        "stroke-width='{}' stroke='rgba({},{},{},{})' fill='none' id='{}' transform='{}'",
236                        stroke.width,
237                        stroke.color.light.red,
238                        stroke.color.light.green,
239                        stroke.color.light.blue,
240                        stroke.opacity,
241                        id_map.get(el.0).unwrap_or(&el.0.to_string()),
242                        to_svg_transform(p.transform)
243                    );
244                }
245
246                let mut data = p.data.clone();
247                data.apply_transform(u_transform_to_bezier(
248                    &master_transform.invert().unwrap_or_default(),
249                ));
250
251                if data.len() > 1 {
252                    data.to_svg(&mut root, curv_attrs, "".into(), "".into(), "".into())
253                }
254            }
255            Element::Image(img) => {
256                if img.deleted {
257                    continue;
258                }
259
260                let mut weak_image: WeakImage = img.into_weak(index);
261
262                weak_image.transform(master_transform.invert().unwrap_or_default());
263
264                weak_images.insert(*el.0, weak_image);
265            }
266            Element::Text(_) => {}
267        }
268    }
269
270    let zoom_level = format!(
271        r#"<g id="{}" transform="matrix({} {} {} {} {} {})"></g>"#,
272        ZOOM_G_ID,
273        master_transform.sx,
274        master_transform.kx,
275        master_transform.ky,
276        master_transform.sy,
277        master_transform.tx,
278        master_transform.ty
279    );
280
281    weak_images.extend(buffer_weak_images.iter());
282
283    if !weak_images.is_empty() {
284        let binary_data = bincode::serialize(&weak_images).expect("Failed to serialize");
285        let base64_data = base64::encode(&binary_data);
286
287        let _ = write!(&mut root, "<g id=\"{WEAK_IMAGE_G_ID}\"> <g id=\"{base64_data}\"></g></g>");
288    }
289
290    if !weak_pressures.is_empty() {
291        let binary_data = bincode::serialize(&weak_pressures).expect("Failed to serialize");
292        let base64_data = base64::encode(&binary_data);
293
294        let _ = write!(
295            &mut root,
296            "<g id=\"{WEAK_PATH_PRESSURES_G_ID}\"> <g id=\"{base64_data}\"></g></g>"
297        );
298    }
299
300    let binary_data = bincode::serialize(&weak_viewport_settings).expect("Failed to serialize");
301    let base64_data = base64::encode(&binary_data);
302
303    let _ = write!(
304        &mut root,
305        "<g id=\"{WEAK_VIEWPORT_SETTINGS_G_ID}\"> <g id=\"{base64_data}\"></g></g>"
306    );
307
308    let _ = write!(&mut root, "{zoom_level} </svg>");
309    root
310}
311
312pub fn parse_child(
313    u_el: &usvg::Node, elements: &mut IndexMap<Uuid, Element>,
314    weak_viewport_settings: &mut WeakViewportSettings, id_map: &mut HashMap<Uuid, String>,
315    weak_images: &mut WeakImages, weak_path_pressures: &mut WeakPathPressures,
316) {
317    match &u_el {
318        usvg::Node::Group(group) => {
319            if group.id().eq(WEAK_IMAGE_G_ID) {
320                if let Some(usvg::Node::Group(weak_images_g)) = group.children().first() {
321                    let base64 = base64::decode(weak_images_g.id().as_bytes())
322                        .expect("Failed to decode base64");
323
324                    let decoded: WeakImages = bincode::deserialize(&base64).unwrap_or_default();
325                    *weak_images = decoded;
326                }
327            } else if group.id().eq(WEAK_PATH_PRESSURES_G_ID) {
328                if let Some(usvg::Node::Group(weak_pressures_g)) = group.children().first() {
329                    let base64 = base64::decode(weak_pressures_g.id().as_bytes())
330                        .expect("Failed to decode base64");
331
332                    let decoded: WeakPathPressures =
333                        bincode::deserialize(&base64).unwrap_or_default();
334                    *weak_path_pressures = decoded;
335                }
336            } else if group.id().eq(WEAK_VIEWPORT_SETTINGS_G_ID) {
337                if let Some(usvg::Node::Group(weak_viewport_settings_g)) = group.children().first()
338                {
339                    let base64 = base64::decode(weak_viewport_settings_g.id().as_bytes())
340                        .expect("Failed to decode base64");
341
342                    let decoded: WeakViewportSettings =
343                        bincode::deserialize(&base64).unwrap_or_default();
344                    *weak_viewport_settings = decoded;
345                }
346            } else {
347                group.children().iter().for_each(|u_el| {
348                    parse_child(
349                        u_el,
350                        elements,
351                        weak_viewport_settings,
352                        id_map,
353                        weak_images,
354                        weak_path_pressures,
355                    )
356                });
357            }
358        }
359
360        usvg::Node::Image(_) => {}
361        usvg::Node::Path(path) => {
362            let diff_state = DiffState { data_changed: true, ..Default::default() };
363
364            let id = get_internal_id(path.id(), id_map);
365
366            let stroke = if let Some(s) = path.stroke() {
367                if let Paint::Color(color) = *s.paint() {
368                    let maybe_dynamic_color =
369                        get_dyn_color(Color::new_rgb(color.red, color.green, color.blue));
370
371                    Some(Stroke {
372                        color: maybe_dynamic_color,
373                        opacity: s.opacity().get(),
374                        width: s.width().get(),
375                    })
376                } else {
377                    None
378                }
379            } else {
380                None
381            };
382            let mut data = usvg_d_to_subpath(path);
383
384            data.apply_transform(u_transform_to_bezier(
385                &path.abs_transform().invert().unwrap_or_default(),
386            ));
387
388            elements.insert(
389                id,
390                Element::Path(Path {
391                    data,
392                    visibility: path.visibility(),
393                    fill: path.fill().cloned(),
394                    stroke,
395                    transform: path.abs_transform(),
396                    diff_state,
397                    deleted: false,
398                    opacity: 1.0,
399                }),
400            );
401        }
402        _ => {}
403    }
404}
405
406pub fn get_dyn_color(color: Color) -> DynamicColor {
407    let canvas_colors = get_canvas_colors();
408
409    let maybe_dynamic_color = if let Some(dynamic_color) = canvas_colors
410        .iter()
411        .find(|c| c.light.eq(&color) || c.dark.eq(&color))
412    {
413        *dynamic_color
414    } else {
415        DynamicColor { light: color, dark: color }
416    };
417    maybe_dynamic_color
418}
419
420fn get_internal_id(svg_id: &str, id_map: &mut HashMap<Uuid, String>) -> Uuid {
421    let id: Uuid = svg_id.parse().unwrap_or(Uuid::new_v4());
422
423    if id_map.insert(id, svg_id.to_owned()).is_some() {
424        warn!(id = svg_id, "found elements  with duplicate id");
425    }
426    id
427}
428
429pub fn get_canvas_colors() -> Vec<DynamicColor> {
430    let mut highlighter_colors = get_highlighter_colors();
431    highlighter_colors.append(&mut get_pen_colors());
432
433    highlighter_colors
434}
435
436pub fn get_highlighter_colors() -> Vec<DynamicColor> {
437    let yellow =
438        DynamicColor { light: Color::new_rgb(244, 250, 65), dark: Color::new_rgb(244, 250, 65) };
439    let blue =
440        DynamicColor { light: Color::new_rgb(65, 194, 250), dark: Color::new_rgb(65, 194, 250) };
441    let pink =
442        DynamicColor { light: Color::new_rgb(254, 110, 175), dark: Color::new_rgb(254, 110, 175) };
443    vec![yellow, blue, pink]
444}
445
446pub fn get_pen_colors() -> Vec<DynamicColor> {
447    let red =
448        DynamicColor { light: Color::new_rgb(218, 21, 21), dark: Color::new_rgb(174, 33, 33) };
449    let orange =
450        DynamicColor { light: Color::new_rgb(255, 149, 0), dark: Color::new_rgb(255, 159, 10) };
451    let yellow =
452        DynamicColor { light: Color::new_rgb(255, 204, 0), dark: Color::new_rgb(255, 214, 10) };
453    let green =
454        DynamicColor { light: Color::new_rgb(42, 136, 49), dark: Color::new_rgb(56, 176, 65) };
455    let teal =
456        DynamicColor { light: Color::new_rgb(0, 128, 128), dark: Color::new_rgb(0, 147, 147) };
457    let cyan =
458        DynamicColor { light: Color::new_rgb(85, 190, 240), dark: Color::new_rgb(90, 200, 245) };
459    let blue =
460        DynamicColor { light: Color::new_rgb(62, 130, 230), dark: Color::new_rgb(54, 116, 207) };
461    let indigo =
462        DynamicColor { light: Color::new_rgb(75, 0, 130), dark: Color::new_rgb(64, 0, 110) };
463    let purple =
464        DynamicColor { light: Color::new_rgb(128, 0, 128), dark: Color::new_rgb(147, 0, 147) };
465    let magenta =
466        DynamicColor { light: Color::new_rgb(175, 82, 222), dark: Color::new_rgb(191, 90, 242) };
467    let pink =
468        DynamicColor { light: Color::new_rgb(255, 105, 180), dark: Color::new_rgb(255, 120, 190) };
469    let brown =
470        DynamicColor { light: Color::new_rgb(139, 69, 19), dark: Color::new_rgb(101, 53, 17) };
471
472    let fg = DynamicColor { light: Color::black(), dark: Color::white() };
473
474    vec![fg, red, orange, yellow, green, teal, cyan, blue, indigo, purple, brown, magenta, pink]
475}
476
477pub fn get_background_colors() -> Vec<DynamicColor> {
478    let pastel_blue =
479        DynamicColor { light: Color::new_rgb(226, 235, 240), dark: Color::new_rgb(5, 15, 26) };
480
481    let soft_pink_beige =
482        DynamicColor { light: Color::new_rgb(240, 230, 230), dark: Color::new_rgb(25, 16, 14) };
483
484    let warm_gray =
485        DynamicColor { light: Color::new_rgb(238, 236, 230), dark: Color::new_rgb(22, 21, 20) };
486
487    let nice_green =
488        DynamicColor { light: Color::new_rgb(226, 240, 228), dark: Color::new_rgb(10, 23, 16) };
489
490    let bg = DynamicColor { light: Color::white(), dark: Color::black() };
491
492    vec![soft_pink_beige, warm_gray, nice_green, pastel_blue, bg]
493}
494
495fn usvg_d_to_subpath(path: &usvg::Path) -> Subpath<ManipulatorGroupId> {
496    let mut prev = Point::default();
497    let mut subpath: Subpath<ManipulatorGroupId> = Subpath::new(vec![], false);
498    for segment in path.data().segments() {
499        match segment {
500            PathSegment::MoveTo(p) => {
501                prev = p;
502            }
503            PathSegment::CubicTo(p1, p2, p3) => {
504                let bez = Bezier::from_cubic_coordinates(
505                    prev.x.into(),
506                    prev.y.into(),
507                    p1.x.into(),
508                    p1.y.into(),
509                    p2.x.into(),
510                    p2.y.into(),
511                    p3.x.into(),
512                    p3.y.into(),
513                );
514                subpath.append_bezier(&bez, bezier_rs::AppendType::IgnoreStart);
515                prev = p3;
516            }
517            PathSegment::LineTo(p) => {
518                let bez = Bezier::from_linear_coordinates(
519                    prev.x.into(),
520                    prev.y.into(),
521                    p.x.into(),
522                    p.y.into(),
523                );
524                subpath.append_bezier(&bez, bezier_rs::AppendType::IgnoreStart);
525                prev = p;
526            }
527            _ => {}
528        }
529    }
530
531    let t = path.abs_transform();
532
533    subpath.apply_transform(DAffine2 {
534        matrix2: DMat2 {
535            x_axis: DVec2 { x: t.sx.into(), y: t.ky.into() },
536            y_axis: DVec2 { x: t.kx.into(), y: t.sy.into() },
537        },
538        translation: DVec2 { x: t.tx.into(), y: t.ty.into() },
539    });
540
541    subpath
542}
543
544pub fn u_transform_to_bezier(src: &Transform) -> DAffine2 {
545    glam::DAffine2 {
546        matrix2: DMat2 {
547            x_axis: DVec2 { x: src.sx.into(), y: src.ky.into() },
548            y_axis: DVec2 { x: src.kx.into(), y: src.sy.into() },
549        },
550        translation: glam::DVec2 { x: src.tx.into(), y: src.ty.into() },
551    }
552}
553
554fn to_svg_transform(transform: Transform) -> String {
555    format!(
556        "matrix({} {} {} {} {} {})",
557        transform.sx, transform.ky, transform.kx, transform.sy, transform.tx, transform.ty
558    )
559}