[][src]Struct layer_system::LayerManager

pub struct LayerManager<S, E>(_);

The layer manager deals with the layers you create.

Methods

impl<S, E> LayerManager<S, E>[src]

pub fn new(layers: Vec<Box<dyn Layer<S, E>>>) -> Self[src]

Create a new layer manager containing specified initial layers.

pub fn is_active(&self) -> bool[src]

Checks if the layer manger is still active. When not active, the program should terminate or new layers should be added before calling update again.

pub fn update(&mut self, state: &mut S, event: E)[src]

Everytime the program recieves or generates an event, which should be handled by a layer, this method has to be called.

Auto Trait Implementations

impl<S, E> !Send for LayerManager<S, E>

impl<S, E> !Sync for LayerManager<S, E>

impl<S, E> Unpin for LayerManager<S, E>

impl<S, E> !UnwindSafe for LayerManager<S, E>

impl<S, E> !RefUnwindSafe for LayerManager<S, E>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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