Expand description
Various useful layer/chunk type combinations that you can reuse in many kind of games.
Structs§
- Reduced
Uniform Point - Removes locations that are too close to others.
- Uniform
Point - A type of chunk that contains on average one point. You can specify a size in real world coordinates as well as a random number generator salt for picking different points even for the same chunk coordinates.
Traits§
- Reducible
- Represents point like types that do not want to be close to other types. The larger of two objects is kept if they are too close to each other. If both objects have the same radius, the one with the higher X coordinate is kept (or higher Y if X is also the same).
Functions§
- rng_
for_ point - Create a random number generator seeded with a specific point.