[][src]Struct lavalink_rs::model::Node

pub struct Node {
    pub guild: GuildId,
    pub now_playing: Option<TrackQueue>,
    pub is_paused: bool,
    pub volume: u16,
    pub queue: Vec<TrackQueue>,
    pub data: Arc<RwLock<TypeMap>>,
}

Fields

guild: GuildIdnow_playing: Option<TrackQueue>is_paused: boolvolume: u16queue: Vec<TrackQueue>data: Arc<RwLock<TypeMap>>

Use this to store whatever information you wish that's guild specific, such as invocation channel id's, for example.

Trait Implementations

impl Clone for Node[src]

impl Default for Node[src]

Auto Trait Implementations

impl !RefUnwindSafe for Node

impl Send for Node

impl Sync for Node

impl Unpin for Node

impl !UnwindSafe for Node

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,