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use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
use vulkan::vk::{VkPipelineDepthStencilStateCreateFlags,RawVkPipelineDepthStencilStateCreateFlags};
use vulkan::vk::{VkCompareOp,RawVkCompareOp};
use vulkan::vk::{VkStencilOpState,RawVkStencilOpState};
#[derive(Debug, Clone)]
pub struct VkPipelineDepthStencilStateCreateInfo {
pub flags: VkPipelineDepthStencilStateCreateFlags,
pub depth_test_enable: bool,
pub depth_write_enable: bool,
pub depth_compare_op: VkCompareOp,
pub depth_bounds_test_enable: bool,
pub stencil_test_enable: bool,
pub front: VkStencilOpState,
pub back: VkStencilOpState,
pub min_depth_bounds: f32,
pub max_depth_bounds: f32,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPipelineDepthStencilStateCreateInfo {
pub s_type: RawVkStructureType,
pub next: *const c_void,
pub flags: RawVkPipelineDepthStencilStateCreateFlags,
pub depth_test_enable: u32,
pub depth_write_enable: u32,
pub depth_compare_op: RawVkCompareOp,
pub depth_bounds_test_enable: u32,
pub stencil_test_enable: u32,
pub front: RawVkStencilOpState,
pub back: RawVkStencilOpState,
pub min_depth_bounds: f32,
pub max_depth_bounds: f32,
}
impl VkWrappedType<RawVkPipelineDepthStencilStateCreateInfo> for VkPipelineDepthStencilStateCreateInfo {
fn vk_to_raw(src: &VkPipelineDepthStencilStateCreateInfo, dst: &mut RawVkPipelineDepthStencilStateCreateInfo) {
dst.s_type = vk_to_raw_value(&VkStructureType::PipelineDepthStencilStateCreateInfo);
dst.next = ptr::null();
dst.flags = vk_to_raw_value(&src.flags);
dst.depth_test_enable = vk_to_raw_value(&src.depth_test_enable);
dst.depth_write_enable = vk_to_raw_value(&src.depth_write_enable);
dst.depth_compare_op = vk_to_raw_value(&src.depth_compare_op);
dst.depth_bounds_test_enable = vk_to_raw_value(&src.depth_bounds_test_enable);
dst.stencil_test_enable = vk_to_raw_value(&src.stencil_test_enable);
dst.front = vk_to_raw_value(&src.front);
dst.back = vk_to_raw_value(&src.back);
dst.min_depth_bounds = src.min_depth_bounds;
dst.max_depth_bounds = src.max_depth_bounds;
}
}
impl VkRawType<VkPipelineDepthStencilStateCreateInfo> for RawVkPipelineDepthStencilStateCreateInfo {
fn vk_to_wrapped(src: &RawVkPipelineDepthStencilStateCreateInfo) -> VkPipelineDepthStencilStateCreateInfo {
VkPipelineDepthStencilStateCreateInfo {
flags: RawVkPipelineDepthStencilStateCreateFlags::vk_to_wrapped(&src.flags),
depth_test_enable: u32::vk_to_wrapped(&src.depth_test_enable),
depth_write_enable: u32::vk_to_wrapped(&src.depth_write_enable),
depth_compare_op: RawVkCompareOp::vk_to_wrapped(&src.depth_compare_op),
depth_bounds_test_enable: u32::vk_to_wrapped(&src.depth_bounds_test_enable),
stencil_test_enable: u32::vk_to_wrapped(&src.stencil_test_enable),
front: RawVkStencilOpState::vk_to_wrapped(&src.front),
back: RawVkStencilOpState::vk_to_wrapped(&src.back),
min_depth_bounds: src.min_depth_bounds,
max_depth_bounds: src.max_depth_bounds,
}
}
}
impl Default for VkPipelineDepthStencilStateCreateInfo {
fn default() -> VkPipelineDepthStencilStateCreateInfo {
VkPipelineDepthStencilStateCreateInfo {
flags: VkPipelineDepthStencilStateCreateFlags::default(),
depth_test_enable: false,
depth_write_enable: false,
depth_compare_op: VkCompareOp::default(),
depth_bounds_test_enable: false,
stencil_test_enable: false,
front: VkStencilOpState::default(),
back: VkStencilOpState::default(),
min_depth_bounds: 0.0,
max_depth_bounds: 0.0,
}
}
}
impl VkSetup for VkPipelineDepthStencilStateCreateInfo {
fn vk_setup(&mut self, fn_table: *mut VkInstanceFunctionTable, instance: RawVkInstance, device: RawVkDevice) {
VkSetup::vk_setup(&mut self.front, fn_table, instance, device);
VkSetup::vk_setup(&mut self.back, fn_table, instance, device);
}
}
impl VkFree for RawVkPipelineDepthStencilStateCreateInfo {
fn vk_free(&mut self) {
RawVkStencilOpState::vk_free(&mut self.front);
RawVkStencilOpState::vk_free(&mut self.back);
}
}