Expand description
§landmass_oxidized_navigation
An integration between bevy_landmass and
oxidized_navigation.
§Overview
landmass is the core navigation system with bevy_landmass as the Bevy plugin
for it. With both of these crates, providing the navigation meshes to landmass
is still the responsibility of the user.
Thankfully, oxidized_navigation provides navigation mesh generation based on
your world’s colliders. landmass_oxidized_navigation exists to automatically
convert your oxidized_navigation meshes into bevy_landmass navigation
meshes, so navigation meshes are created automatically!
To use landmass_oxidized_navigation:
- Add your physics plugin of choice (compatible with
oxidized_navigation). - Add the
OxidizedNavigationPlugin. - Add the
Landmass3dPlugin. - Add the
LandmassOxidizedNavigationPlugin. - Create an
Archipelago3dwith theOxidizedArchipelagocomponent. - Add agents and start using them!
§License
License under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
§Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Structs§
- Landmass
Oxidized Navigation Plugin - The main plugin that updates the
landmassarchipelago usingoxidized_navigationnavigation meshes. - Oxidized
Archipelago - A marker component to mark the
bevy_landmass::Archipelago3dto putoxidized_navigationnavigation meshes into. Note exactly one entity must have this marker. - Tile
ToIsland - Tracks the islands corresponding to each tile of
oxidized_navigation.