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pub use lambda_platform::gfx::assembler::{
VertexAttribute,
VertexElement,
};
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct Vertex {
pub position: [f32; 3],
pub normal: [f32; 3],
pub color: [f32; 3],
}
#[derive(Clone, Copy, Debug)]
pub struct VertexBuilder {
pub position: [f32; 3],
pub normal: [f32; 3],
pub color: [f32; 3],
}
impl VertexBuilder {
pub fn new() -> Self {
return Self {
position: [0.0, 0.0, 0.0],
normal: [0.0, 0.0, 0.0],
color: [0.0, 0.0, 0.0],
};
}
pub fn with_position(&mut self, position: [f32; 3]) -> &mut Self {
self.position = position;
return self;
}
pub fn with_normal(&mut self, normal: [f32; 3]) -> &mut Self {
self.normal = normal;
return self;
}
pub fn with_color(&mut self, color: [f32; 3]) -> &mut Self {
self.color = color;
return self;
}
pub fn build(&self) -> Vertex {
return Vertex {
position: self.position,
normal: self.normal,
color: self.color,
};
}
}
#[cfg(test)]
mod test {
#[test]
fn vertex_building() {
let mut vertex = super::VertexBuilder::new();
assert_eq!(vertex.position, [0.0, 0.0, 0.0]);
assert_eq!(vertex.normal, [0.0, 0.0, 0.0]);
assert_eq!(vertex.color, [0.0, 0.0, 0.0]);
let vertex = vertex
.with_position([1.0, 2.0, 3.0])
.with_normal([4.0, 5.0, 6.0])
.with_color([7.0, 8.0, 9.0])
.build();
assert_eq!(vertex.position, [1.0, 2.0, 3.0]);
assert_eq!(vertex.normal, [4.0, 5.0, 6.0]);
assert_eq!(vertex.color, [7.0, 8.0, 9.0]);
}
}