1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
use std::ops::Range;
use lambda_platform::gfx::viewport::ViewPort as PlatformViewPort;
use super::{
PlatformRenderCommand,
RenderContext,
};
#[derive(Debug, Clone)]
pub enum RenderCommand {
SetViewports {
start_at: u32,
viewports: Vec<super::viewport::Viewport>,
},
SetScissors {
start_at: u32,
viewports: Vec<super::viewport::Viewport>,
},
SetPipeline { pipeline: super::ResourceId },
BeginRenderPass {
render_pass: super::ResourceId,
viewport: super::viewport::Viewport,
},
EndRenderPass,
PushConstants {
pipeline: super::ResourceId,
stage: super::pipeline::PipelineStage,
offset: u32,
bytes: Vec<u32>,
},
BindVertexBuffer {
pipeline: super::ResourceId,
buffer: u32,
},
Draw { vertices: Range<u32> },
}
impl RenderCommand {
pub(super) fn into_platform_command(
&self,
render_context: &mut RenderContext,
) -> PlatformRenderCommand {
return match self {
RenderCommand::SetViewports {
start_at,
viewports,
} => PlatformRenderCommand::SetViewports {
start_at: *start_at,
viewports: viewports
.into_iter()
.map(|viewport| viewport.clone_gfx_viewport())
.collect::<Vec<PlatformViewPort>>(),
},
RenderCommand::SetScissors {
start_at,
viewports,
} => PlatformRenderCommand::SetScissors {
start_at: *start_at,
viewports: viewports
.into_iter()
.map(|viewport| viewport.clone_gfx_viewport())
.collect::<Vec<PlatformViewPort>>(),
},
RenderCommand::BeginRenderPass {
render_pass,
viewport,
} => {
let surface = render_context.internal_surface();
let frame_buffer = render_context.allocate_and_get_frame_buffer(
render_context
.get_render_pass(*render_pass)
.into_gfx_render_pass()
.as_ref(),
);
PlatformRenderCommand::BeginRenderPass {
render_pass: render_context
.get_render_pass(*render_pass)
.into_gfx_render_pass(),
surface: surface.clone(),
frame_buffer: frame_buffer.clone(),
viewport: viewport.clone_gfx_viewport(),
}
}
RenderCommand::EndRenderPass => PlatformRenderCommand::EndRenderPass,
RenderCommand::SetPipeline { pipeline } => {
PlatformRenderCommand::AttachGraphicsPipeline {
pipeline: render_context
.render_pipelines
.get(*pipeline)
.unwrap()
.into_platform_render_pipeline(),
}
}
RenderCommand::PushConstants {
pipeline,
stage,
offset,
bytes,
} => PlatformRenderCommand::PushConstants {
pipeline: render_context
.render_pipelines
.get(*pipeline)
.unwrap()
.into_platform_render_pipeline(),
stage: *stage,
offset: *offset,
bytes: bytes.clone(),
},
RenderCommand::BindVertexBuffer { pipeline, buffer } => {
PlatformRenderCommand::BindVertexBuffer {
buffer: render_context
.render_pipelines
.get(*pipeline)
.unwrap()
.buffers()
.get(*buffer as usize)
.unwrap()
.internal_buffer_rc(),
}
}
RenderCommand::Draw { vertices } => PlatformRenderCommand::Draw {
vertices: vertices.clone(),
},
};
}
}