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mod internal {
pub use lambda_platform::gfx::buffer::{
Buffer,
BufferBuilder,
};
}
use std::rc::Rc;
pub use lambda_platform::gfx::buffer::{
BufferType,
Properties,
Usage,
};
use super::{
mesh::Mesh,
vertex::Vertex,
RenderContext,
};
#[derive(Debug)]
pub struct Buffer {
buffer: Rc<internal::Buffer<super::internal::RenderBackend>>,
buffer_type: BufferType,
}
impl Buffer {
pub fn destroy(self, render_context: &RenderContext) {
Rc::try_unwrap(self.buffer)
.expect("Failed to get inside buffer")
.destroy(render_context.internal_gpu());
}
}
impl Buffer {
pub(super) fn internal_buffer_rc(
&self,
) -> Rc<internal::Buffer<super::internal::RenderBackend>> {
return self.buffer.clone();
}
pub(super) fn internal_buffer(
&self,
) -> &internal::Buffer<super::internal::RenderBackend> {
return &self.buffer;
}
}
pub struct BufferBuilder {
buffer_builder: internal::BufferBuilder,
buffer_type: BufferType,
}
impl BufferBuilder {
pub fn new() -> Self {
return Self {
buffer_builder: internal::BufferBuilder::new(),
buffer_type: BufferType::Vertex,
};
}
pub fn build_from_mesh(
mesh: &Mesh,
render_context: &mut RenderContext,
) -> Result<Buffer, &'static str> {
let mut buffer_builder = Self::new();
let internal_buffer = buffer_builder
.buffer_builder
.with_length(mesh.vertices().len() * std::mem::size_of::<Vertex>())
.with_usage(Usage::VERTEX)
.with_properties(Properties::CPU_VISIBLE)
.build(
render_context.internal_mutable_gpu(),
mesh.vertices().to_vec(),
);
match internal_buffer {
Ok(internal_buffer) => {
return Ok(Buffer {
buffer: Rc::new(internal_buffer),
buffer_type: BufferType::Vertex,
});
}
Err(_) => {
return Err("Failed to create buffer from mesh.");
}
}
}
pub fn with_length(&mut self, size: usize) -> &mut Self {
self.buffer_builder.with_length(size);
return self;
}
pub fn with_buffer_type(&mut self, buffer_type: BufferType) -> &mut Self {
self.buffer_type = buffer_type;
self.buffer_builder.with_buffer_type(buffer_type);
return self;
}
pub fn with_usage(&mut self, usage: Usage) -> &mut Self {
self.buffer_builder.with_usage(usage);
return self;
}
pub fn with_properties(&mut self, properties: Properties) -> &mut Self {
self.buffer_builder.with_properties(properties);
return self;
}
pub fn build<Data: Sized>(
&self,
render_context: &mut RenderContext,
data: Vec<Data>,
) -> Result<Buffer, &'static str> {
let buffer_allocation = self
.buffer_builder
.build(render_context.internal_mutable_gpu(), data);
match buffer_allocation {
Ok(buffer) => {
return Ok(Buffer {
buffer: Rc::new(buffer),
buffer_type: self.buffer_type,
});
}
Err(error) => {
return Err(error);
}
}
}
}