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pub mod api;
pub mod assembler;
pub mod buffer;
pub mod command;
pub mod fence;
pub mod framebuffer;
pub mod gpu;
pub mod pipeline;
pub mod render_pass;
pub mod resource;
pub mod shader;
pub mod surface;
pub mod viewport;
use gfx_hal::{
Backend,
Instance as _,
};
pub struct InstanceBuilder {}
#[cfg(test)]
use mockall::automock;
#[cfg_attr(test, automock)]
impl InstanceBuilder {
pub fn new() -> Self {
return Self {};
}
pub fn build<RenderBackend: Backend>(
self,
name: &str,
) -> Instance<RenderBackend> {
return Instance::new(name);
}
}
pub struct Instance<RenderBackend: Backend> {
gfx_hal_instance: RenderBackend::Instance,
}
impl<RenderBackend: Backend> Instance<RenderBackend> {
fn new(name: &str) -> Self {
let instance = RenderBackend::Instance::create(name, 1)
.expect("gfx backend not supported by the current platform");
return Self {
gfx_hal_instance: instance,
};
}
}
impl<RenderBackend: Backend> Instance<RenderBackend> {
pub(super) fn enumerate_adapters(
&self,
) -> Vec<gfx_hal::adapter::Adapter<RenderBackend>> {
return self.gfx_hal_instance.enumerate_adapters();
}
pub(super) fn first_adapter(
&self,
) -> gfx_hal::adapter::Adapter<RenderBackend> {
return self.gfx_hal_instance.enumerate_adapters().remove(0);
}
pub(super) fn create_surface(
&self,
window_handle: &crate::winit::WindowHandle,
) -> RenderBackend::Surface {
return unsafe {
self
.gfx_hal_instance
.create_surface(&window_handle.window_handle)
.expect("Failed to create a surface using the current instance and window handle.")
};
}
pub(super) fn destroy_surface(&self, surface: RenderBackend::Surface) {
unsafe {
self.gfx_hal_instance.destroy_surface(surface);
}
}
}
pub mod internal {
pub use super::shader::internal::*;
}