Expand description

Primitive assembly for the graphics pipeline.

Structs

PrimitiveAssembler for used for describing how Vertex Shaders should construct primitives. Each constructed Primitive Assembler should be alive for as long as the shader module that created it is.
PrimitiveAssemblerBuilder for preparing PrimitiveAssemblers to use in the lambda-platform Rendering pipeline.
Attributes for a vertex.
A struct element descriptor.